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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Wayne6

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  1. I'm kinda stuck on level 2-4. I tried defending and attacking and nothing seems to work. Is it really possible without expensive items from the market?
  2. Really nice traler. Is this a full free version or are some contents locked?
  3. Will there be any kind of trial version?
  4. I just hope you will not follow LoL's policy about high prices on new contents. How much will basic package cost?
  5. will that be free dlc or bought for ingame currency?
  6. Looks really nice. Are there plans for new units?
  7. And beta is here :D Is story already implemented or will it be later?
  8. What kinds of specials? Those blue guys look cool. Who are they?
  9. What else will there be in shop?
  10. How do you get crystals for upgrades?
  11. This picture answered me :) It's awsome. Is that green cross new spell?
  12. But it hink that sceenshots do :) Though i hope those are not final. Or are they? They are nice looking,m but something is still missing. In that last picture are those transparent things bosses? They look just like those smaller things in pic above. I hope that that I'm wrong and you won't just put some shiny effect on regular unit and call it a boss.
  13. Hi. Thise game looks really cool. It strongly resambles some MOBA games like LoL. What's the difference?