Mr-Wolfe

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About Mr-Wolfe

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  1.   Sorry, I edited the post to make it more clear.  I've already planned out a lot of what I want, including sketches and diagrams for how systems interact, and really it would be a playable game if you sat down and played it as a board game.  That ought to help, right?  So there's AI, in the sense that creatures have a branching set of considerations and actions, but there's not 20 creatures all fighting on screen at once, and chaotic action -- which simplifies it for me so I can see what works and how.  Does that make more sense?  It's turn based.   "Shortcut" may be the wrong word.  Even finding the language to describe things is tough when you're a beginner, but there are obviously very inefficient and very efficient methods for accomplishing the same thing.   @ minibutmany I don't want to make a 3D game yet, I really just want to start at the logical starting point.  You say I shouldn't make a game as my first project, but a "game" is just a program that people can have fun with, right?  I know that Visual Studio has those tools, I've got it downloaded already but I'd like advice on what language/program would be best to start testing this digital board game idea.  Thank you a lot
  2. Hey everyone. Here's the basic goal: to create a digital board game, in which exploration is simulated and controlled with interface (clicking on options, etc.) Think of it as a digital board game.   I don't care much about real-time interaction and AI (it would be turn based, like a board game), real time pathing, physics, and that kind of pace.  I haven't learned a programming language, although I've gotten my toes wet with Unity and JavaScript, and have used ActionScript before, as well as a lot of time in the old WarCraft III editor, which was helpful for understanding a basic theory of how a game "thinks" (events, conditions, actions, etc.)    Anyway, I realized after a day or two of screwing around with Unity that it's terrible for creating and using interface, and is completely about 3D maps and models with behaviors, etc.  Please correct me if I'm wrong, because I'd love to use that engine for everything if possible.   I think I should first learn to program basic core game systems in something like Visual Studio though -- right?  That uses C#?  That would force me to learn more universal scripting without being distracted by all the toys and gizmos, I assume.   I eventually want to make interesting AI that WOULD work in real time, environmental systems, and things that you can't see or hear while playing but which make everything more interesting.  ANY advice on this is welcome, I'm lost at sea and feel like there's probably a million simple shortcuts and tricks I'm ignorant about.  I've gathered that you should basically pick an engine and a script and adapt what you know, but what would be best for this project?