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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Daltrey Waters

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About Daltrey Waters

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  1. Hey everyone, I've made a video that analysis how one can leverage grammar to help them design a game. https://www.youtube.com/watch?v=9gsLGadyuJ0 Topics include verb-noun description of games, as well as verb-noun graphs. In the video I compare games such as The Incredible Machine, Defense of the Ancients 2, Okami, Mario 64 and Final Fantasy 13 from that pretext.   Overall discussion topics from the video are: How do verbs and nouns relate to game design? How can we leverage these concepts to help us understand a games replayability? Looking forward to your feedback =) Cheers
  2. Hello everyone, On this video I look at how gaming terms can influence how one thinks about games & their design. I use the game Enslaved Odyssey to the West as a case study for that.   If you're interested, check it out here - https://www.youtube.com/watch?v=RZPAGdTggz8   I look forward to getting your feedback! Cheers
  3. Hey everyone, I've made a new game design analysis video. This time I focused on tutorials and how they can conflict with a players expectations and the characters lore. I looked into games such as Dishonored, Dragon Age Inquisition, Gears of War and Spec Ops the Line and compared how they addressed those problems. https://www.youtube.com/watch?v=hVeF8zGs-ss Let me know what you think!
  4. Hey everyone, I made a new game design analysis video. This time I look at how computer memory affected level design in games such as Megaman, Mario, Resident Evil and God of War.    Link is - https://www.youtube.com/watch?v=_jwqEJh7ouE   Let me know what you think!   Cheers 
  5. Hey everyone, I've produced a new game design analysis video which I'd love to hear your feedback on.   It's a video analysis of Dishonored and The Last of Us, discussing the subject of coherence in game design.   Feel free to check it out here - https://www.youtube.com/watch?v=X-xU3JSARWA&feature=youtu.be   Thanks!
  6. Great feedback Waterlimon! One question, regarding your second bullet point. When you said the scrollign needs to be faster, did you mean when using the mouse wheel or when hovering with the mouse over the bottom and top edges of the screen?
  7. General feedback I got is that HTML5 on Firefox isn't ideal yet. I tried myself and the game takes ages to load (as opposed to seconds on Chrome and IE). I haven't tried on old IE yet, but feel free to give it a shot and let me know of your experience =)
  8. Hey folks, I made this indie game with a few friends to test some game design ideas. It would be great to get your feedback Note - game is best played on Chrome, IE or Safari.   www.versus-software.com/rosebud     Cheers!  
  9. Hello everyone,   I've did a game design analysis video of Mario 64, Mario 3 and other games on their invisible design patterns. Looking forward to seeing your feedback.   https://www.youtube.com/watch?v=DVK_TXUNf0M   Cheers
  10. Thanks for the input everyone. I'll try to add your feedback into my next video project.
  11. Hello everyone,   I've made a game design analysis video for Angry Birds, where I analyse its simplicity in design. You can watch the video here --   http://www.youtube.com/watch?v=GFfjP4W_IDU   Feel free to provide comments and feedback Thanks!
  12. Thanks for the feedback everyone, I must say i'm quite overwhelmed by the positive responses =) I wasn't thinking of doing a new video so soon, but I guess you guys are convincing me otherwise. I'll start seeing what I can do.   Thanks again!
  13. Hello everyone, first post here.   I've been working on my spare time after work on making a Mario 1, 3 and World game play analysis video. In it I examine several gameplay elements and explain how they impact the user experience.   Comments, criticisms and feedback is welcome! =)   http://www.youtube.com/watch?v=kbZJEIY3hK8     Thanks