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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About kaidez

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  1. RIP Donald Byrd
  2. Object-Oriented JavaScript has exercises at the end of each chapter. It also has exercises throughout the text that you can run via the browser console.   Save for my previous comments I made about this book in terms of using eval() with JSON, I highly highly HIGHLY recommend that you get it if you want your hand held through the more difficult parts of JavaScript application development. 
  3. That was Nixon, right? #SuperBowlAds
  4. If you're a beginner, I CANNOT recommend Object-Oriented JavaScript by Stoyan Stevanov enough. It starts you off easy, going through the basics like variables, arrays, etc.  It then goes into the more difficult concepts like closures and prototypes, doing a superb job of explaining the latter in great, easy-to-read detail over two chapters. Best of all, Stefanov holds your hand throughout the entire book, which is exactly what a beginner's book should do.  The book is a bit dated in its suggestion of using eval() with JSON (always avoid that if you can), but that's not enough to prevent me from claiming that OOJ is the best JS book for beginners.   Eloquent JavaScript is a free book at http://eloquentjavascript.net/ that lots of JS pros have been praising. Because it's free, you may want to peep that one first; however, I still recommend paying money for OOJ at some point.   I agree that The Good Parts is a must-read, but don't think that it's the first book that a JavaScript beginner should read as it's somewhat written in a way that assumes existing JS knowledge.  The Definitive Guide is also worth the money but since the recent edition is 1000 pages (not counting the index), I'm not sure if it's the book that will get your JS learning up and running very quickly. I do recommend having Definitive as a desktop reference and commend the new edition of the book for covering the new version of JavaScript, ECMAScript 5.   Since we're talking O'Reily books, I recommend reading JavaScript Patterns, Stefanov's other book, after reading both OOJ and Eloquent.  I would read The Good Parts after that.   I have to admit to not reading the other books but plan on buying Ninja shortly.   Just my $.02...   Edit: Forgot to directly, answer one of your questions...OOJ does come with exercises you can do at the end of the chapters that can tune your skills. And if you REAAAAAAAAALY want to hone your skills, take Rebecca Murphey's JS Assessment test at https://github.com/rmurphey/js-assessment.  No kidding on this one.
  5. Say hello to the future of e-mail at http://t.co/I3EexMtf Follow @sendhello for hot news and updates #email #productivity