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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Fs02

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  1. Thanks for the hints :)
  2. Hi, i'm trying to achieve some free running movement, but i don't know how it works and where to start. i'll start with the following questions How free running is implemented in game like Assasins Creed, Watch Dog etc ? is they are using capsule collider for physics ? if yes, how the capsule collider would behave when it's doing the free running moves ? Some example or visualization will really help, Thanks :)
  3.   Yup, it's true, LibGDX is framework designed for game while SFML is more of Cross platform layer Abstraction API. if you are going with LibGDX, you can jump stright to build your game, while if you're going from SFML it's not imposible to go stright to build your game but you would end up to create your own framework above the SFML if you want the code looks prettier and optimized :)
  4. Do you know sanctuaryRPG ? it's text based RPG and if you know how to coding, i think you may be able to do that
  5. SInce your ability is story writing, maybe game with lot of story element like RPG or Adventure may be good for you.       i'm a programmer and If you're really looking for hobbyist projects, maybe we can collaborate Well it's not a fiction game, but if you really want to write story for fiction game, may be you could post in classifield EDIT: If you have heard project called Age of Aincrad, maybe you can try to post in their forum and maybe they will give you a chance, good luck :)
  6. Hi BeerNutts, Thanks for reply, i already doing some experiment and i found the solution :) The solution is just combine some joint together, for example if you have ChipmunkPivotJoint and you want to limit it's rotation, just add ChipmunkRotaryLimitJoint to the same body, and also if you want the joint to have motor then add ChipmunkSimpleMotor.
  7. Hello, i'm working on a project using cocos2d-js and chipmunk and gut stuck on how to control chipmunk joint, i'm very new on chipmunk physics but i've already familiar with box2d before. I'm looking for example about how to manipulate chipmunk joints, not just how to create it but also how to control it, i've found some examples before but it just showing how to create a joint, not how to control it. It'll be very helpfull if someone write an example or give a link to an example. Thanks very much :-)
  8. Romance Stalker #screenshotsaturday #GGJ14 pic.twitter.com/VKWSNlz8te
  9. if you are using unity, starts using it's official video tutorial, they have a very great resource. and thanks to their tutorial, i know a bit of creating game in 2d or 3d using unity in 2 weeks :)   cheers !!!
  10. Try and give my game feed back :D #GGJ14 #GGJBDG2014 http://globalgamejam.org/2014/games/romance-stalker
  11. first time using lambda :)
  12. I checked it an it seems to be a good engine. thanks for mentioning :)
  13. it's true that Torque3D has many rudimentary OpenGL ports is the most things that bugging me.   about Maratis3D, i think it's not looks like a promising engine and still lack of community support(from what i saw in it's registered forum user).
  14. i'm thinking to learn Torque3d because it licensed under MIT and i'd like to know what do you think ? or maybe another suggestion about another open source engine ? thank you :)