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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hey everyone! I am conducting research on the experiences of LGBT employees in the video game industry. If you are willing to take part in a 30-60 minute interview through skype, IM, or over the phone, then send me a message, leave a comment below, or email me at agruiz@uci.edu. This study has been approved by the University of California: Irvine IRB and I will be able to assure you 100% confidentiality. Please also let me know if you have any further questions about the project. Thanks for all your help!
  2. I am currently conducting interviews with lesbian, gay, bisexual, transgender (LGBT) employees in the video game industry to explore their experiences in the workplace environment and the types of support LGBT employees receive from Human Resources. This is for an HR study with the intent to be published in an academic journal.  Volunteers will take part in a 30-45 minute one-on-one interview that can take place in person (if you are in Los Angeles) or be done through email, instant messaging, or skype. Any information you provide during the interview will be confidential, and I will never publicly reveal your name or the names of anyone discussed during the interview. You may use a pseudonym during the interview if you prefer. If you are willing to be interviewed by me, please send me a message or respond to this thread. You will be sent a quick 3-5 minute questionnaire that is designed to get some quick questions out of the way in order to make the interview shorter. You will also be sent an informed consent form to fill out. We will then schedule the interview and pick a method that works for your schedule (I am aware of the crunch time periods that frequently occur in the industry). Please circulate this post to other LGBT video game industry employees you know who might be willing to be a part of this project. Thank you in advance for your participation and assistance!