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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Cthuga

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  1. It looks really cool. Good job ! ______________________________________________________________________________________________________________   Geek Message Blog The steps I take to make a dream come true:   http://geekmessage.wordpress.com
  2. Hello   During learning of Direct X features I was making Game Engine for fun, but mostly to get experience. After asking on :   http://www.gamedev.net/topic/639848-game-development-scene/   for Your advice, I've decided to prepare docummentation for my source code, and here it is:   https://bitbucket.org/Cthuga/direct-x-engine   I hope that someone would be interested in giving me some advices and feedback. At this momment there are some base models, lighting, fog, textures, and mirrors.   http://www.youtube.com/watch?v=k6RUc_uiQrw&feature=youtu.be http://www.youtube.com/watch?v=RsP4v2u6sDQ&feature=youtu.be   ______________________________________________________________________________________________________________   Geek Message Blog The steps I take to make a dream come true:   http://geekmessage.wordpress.com
  3.   I hope You would never stop. It is pleasure to see success of people who put a lot of effort and hard work to accomplish their targets     I totally agree with You. I have friends programmers ( greetings for You ), but they have chosen other paths of career ( business developers - like me before ). It is very important to stay in touch with people with same passion like Yours. I would love to follow Your progress. Good luck   ______________________________________________________________________________________________________________   Geek Message Blog The steps I take to make a dream come true:   http://geekmessage.wordpress.com
  4. Does Microsoft announced earlier that this kind of update would take place ? Or it was described only in update ?   In my opinion this is critical hit for game creativity ( Indie Games ) written on DirectX. That's really sad   ______________________________________________________________________________________________________________   Geek Message Blog The steps I take to make a dream come true:   http://geekmessage.wordpress.com
  5. I'm trying to understand Your situation.   I suppose that Your DepthStencilBuffer is enabled, his test is LESS THAN (standard one), and it MASK_ALL - so You make standard depth stencil test. Am I right ?   Could You explain am I right:     So You want to set Stencil buffer to 1 there where You draw Your Instance ?   But then You wrote:     So I see here two different things: Do You set it to 1, or increment in every iteration ?   ______________________________________________________________________________________________________________   Geek Message Blog The steps I take to make a dream come true:   http://geekmessage.wordpress.com
  6. When I have a lot of energy and passion because of learning, programming and creating my own projects - I can spend many many hours each day. Unfortunately we are only humans, and the day, when our body would say "I need a break" and "I don't want to do it, please, do something else" would come. It is signal which we can't ignore - it says, that something is terribly wrong.   I believe that our motivation is resultant of our healthy lifestyle, clear vision of our targets, making small ( remember SMALL, but well-judged ) steps every day. There is one more in our passion - the most difficult to accomplish: look out for overwhelming problems. However there is a lot of unpleasure stuff we have to learn/make. I believe that key to success is good plan for those steps - split it to small problems, and for each give You some time and space.   ______________________________________________________________________________________________________________   Geek Message Blog The steps I take to make a dream come true:   http://geekmessage.wordpress.com
  7. Thanks for Your reply. I think then I shouldn't focus on sharing my knowledge, because it might be wrong on early stage of learning. Instead I should write about traps on which I've been caught, and comment my source code ( ofcourse also I would share this source ).   ______________________________________________________________________________________________________________   Geek Message Blog The steps I take to make a dream come true:   http://geekmessage.wordpress.com
  8. Hello everyone.   I guess that this is my first post, so I would introduce myself. My name is Norbert, I'm from Poland and I love creating games ( I think that's not suprising ). Unfortunately I've noticed that after ending Institute of Technology. Luckily I have many years of experience in programming, but only 2 months in GameDev - so ... I am beginner.   And now - to the point. I've noticed that this community is really unique - most of You have great passion. There is a lot of Blogs, articles, indie projects - that's really great, I love it. I really enoy myself to share my experience from the first step of learning new things in this subject.   But is it really good to share Your experience from beginning ? I mean - there is a lot of professional blogs which shows You some unique techniques, interesting news from community or their progress in making fantastic games and arts. So I wonder if the blogs like mine should wait some months/years till I get skill.   Do people enjoy watching progress of fresh Developers ?   ______________________________________________________________________________________________________________   Geek Message Blog The steps I take to make a dream come true:   http://geekmessage.wordpress.com