crazyheaven

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About crazyheaven

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  1. Any good java programming books for begginers?

      I have an older edition of this book and it was amazing.   I recommend this book as well.     My java book I used was head first http://www.amazon.com/Head-First-Java-Kathy-Sierra/dp/0596009208/ref=sr_1_1?s=books&ie=UTF8&qid=1360406369&sr=1-1&keywords=java+head.   I'd recommend that one too.  My goal wasn't to finished the book.   All I wanted was to read up on what I needed to know to start android and had no problems getting that background with that book.  
  2. [Intro] Instant Gratification (And Why It's Important)

    I never done anything on this scale.  In the past i enjoyed making short snippets of functions  I like the idea of breaking all my code down into small bite size pieces that I could call whenever I needed something to run.   It allowed me to work for briefs amounts of time and accomplished something within that time.  It helped me keep track of the pointers and made bug testing much easier.   The biggest project I've done was a completely word based board game that might have been only 300-400 lines so it isn't anything complex.  However, it was my best work so I was proud.  Since it was for a final project on my class I couldn't use any libraries and we didn't go to deeply in their use.  My next goal was to create graphics to go with my game and that proved to be much harder than I realized going in.  I had so much to learn about open GL that I never made it anywhere with it.   I'm learned that I need results to stay motivated.  Reading a book and tutorials for a year+ isn't going to do the trick if it means not working on what I want to be doing.  
  3. Motivation

    I work a lot and forget the world around me even exists at some points.  Here we are at 5 am and I was suppose to be in the bed by 1 am.   I have a few problems that I'll list:   1)  Only computer I have that is powerfully enough to handle anything is in my exercise/computer room that everyone thinks I spend way too much time in.   2)  My direction isn't clear.  Picking up a book and trying to gasp all it's concepts may not be the best approach.  Right now I'm trying to work my way through Android game development for beginners.    Considered also using an engine like uility and or UDK since they allow me to get right into what I want to do which is design the game.   3) Getting stuck on a few concepts hurts.  I'm the type of learner who will be completely lost about something until I get that click where everything comes together.  Sometimes it is hard finding out what I'm lacking to make that click happen where it all joins.    4) Completely unrelated to programming but I have few problems with depression.  When certain people in life get me down I find it hard to do things that I enjoy.   I'm taking strides to get as close to over that as possible.   Doing nothing at all has never made me happy so I have to stop resorting to that as a possible solution.     Getting started isn't my problem at all as is finding excuses to go work so I don't have appear rude.  This is something I wish to and yea, it is taking a lot my time.   For about 6 months I worked a contract job teaching kids about computer science.  We explored games, websites and animation.   I enjoyed it so much it was the only job where I would have been willing to pay to be allowed to go into work.  I have a really hard time finding a balance between going around the clock to doing nothing at all.       That was the deepest second post I've ever made... anywhere.  
  4. Motivation

    In the past I have created games using scratch, alice and app inventor.  I took the following introduction classes: Java, C++, HTML.  All of these I found to be both easy and enjoyable.   About 6 months ago I sat down with the goal to create a android game after learning how everything worked.   My biggest problem wasn't the code as much as the motivation needed to learn it outside of a school environment.  I've read so many reports of things being "so" easy to program via android that I figured I wouldn't have much trouble.  Either that wasn't true or I'm no where near as good as I thought I was because I'm still at the very beginning stages.     So how did you guys managed to stay focused on your very first projects that you were doing solo.  I don't have a team and I really suck as a artist.  But until I produce something, even something small no one is going to take me seriously enough.