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About allenv

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  1. allenv

    Rock Logo

    looks great, very natural-looking lighting and texture. striking pose too, looks like it's coming together nicely
  2.   If I was a much greater programmer, I most likely would be using SDL2, but since it's still deep in development, I decided the solid 1.2 foundation for an engine was the way to go.   Thank you all for the insights, I definitely feel more confident with my intentions, but to dig a little deeper: Selling/licensing a game engine built on software which uses these LGPL and zlib licenses is where I'd find the real hurdles? Now that I've written it out, it seems to make a good deal of sense to me... Why should I benefit financially from the work of a set of lower-level software? Creating a game engine designed to be sold for others to develop with is going to be a big no no here?
  3. allenv

    3d environment on a single texture

    The moment I read your post and saw the work I thought to myself, "wow, this is really something." I love the idea, think it's fantastic. The art's wild too, and I've been a huge proponent of all free, all the time, so your choice of tools won me over instantly.   This reminds me, too, about how the idTech5 devkit and toolset works, the old MegaTexture tech and "painting" environments. Big fan of the idea and I hope there's a project out there waiting for your work to get finished!
  4. Ahh great, thank you for the reply. I've read as well that simply sharing the link to the SDL website would suffice, the place where other developers can get the source code to SDL.
  5. Hello all! And please forgive any cryptic nature that might be found in my topic title.   I'm developing a 2D/sprite-based game engine which I wish to license to other independent developers for a nominal fee. Beyond talking to a lawyer about the specifics, I'm wondering if you guys could give me some insight into the more immediate questions. I'm building my engine on the shoulders of some 2D giants, e.g., SDL. I'm also using zlib. I've read their licenses, and I understand when I release my engine to a developer (header files, dlls, documentation) I must also include a copy of the LGPL agreement and of course SDL and zlib dlls, libraries and header files, or at least the LGPL and links/resources the developer can use to obtain their own copy of the SDL and zlib development files themselves.   I'm wondering am I allowed to license this engine at all, as it is built upon SDL and zlib? Must I simply include the required license and accreditation, or is my new engine also bound by the LGPL? Will games made by my engine be required to be released non-commercially? I've read on SDL's list of games webpage that Amnesia: The Dark Descent was built with some code from SDL, so I do believe there is some merit in thinking commercial games are possible with SDL.   I'm exploring these questions now much after development, since development is almost complete.   Any links or resources alongside some good old fashioned responses would be enormously helpful. I always fear some reprisal from asking seeming "obvious" questions, but I knew gamedev would be the best place to get some straight answers without spending too much time.
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