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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1.   ah yes, They are a rare species aren't they? Those who were born to be a gamedev. you'll find them in four places: 1. working at a game company 2. running their own game company (like me) 3. out of the industry due to disenfranchisement caused by the rise of the mass market games industry (IE disgust with non-hardcore games, gamers, and development companies). 4. still in school or not yet in the industry. but they won't have the skill set (yet).   one possibility might be a recent grad from one of the schools like Full Sail.   what skill set / mind set specifically are you looking for?   It's not something i can point at directly, but for example i want a programmer who can understand me when i tell him i want you to imitate the movement of this "X" character from  "Y" game... and he would get me right away.
  2.   I think i didn't make my self clear enough, my problem is not money, i don't want cheap labor, what i want is quality work, im looking for a programmer who has all the "know hows" in developing a game, and preferably someone who is also a gamer.   Believe me when i tell you I've gotten tons of quotations from offshore freelancers or agencies, but most of them don't have the proper skill set to develop a quality game, they all tend to work with a factory mindset, where the main goal is to develop as much apps as possible while maintaining a low cost.
  3.   Sorry for posting in the wrong place, and i appreciate the input, thanks.
  4. I just started a new app games company, and i'm having a hard time finding the right programmer to work on our games. The games that we're making are a bit complex when it comes to programming.   I've tried Elance, guru and odesk, but with no luck.   Any idea where i can find programmers who have the skill to work on app games that are on the higher end when it comes to programming complexity ?