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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. DX11

      I noticed, when printing the adapters to console, it looks like this:   Searching for adapters... Adapter: 0 (Intel(R) HD Graphics Family) Adapter: 1 (NVIDIA GeForce GT 540M) Please select the adapter:   When typing in 0, the application runs on DirectX 10.1 on my internal chip. When typing in 1, the application crashes (D3DClass::Initialize IDXGIAdapter::EnumOutputs failed) so even if I can read out the geforce adapter, I can't use it.   Now I found a workaround by opening the NVIDIA Control Panel and changing in the 3d-settings for this special application the preferred processor from "global (Intel(R) HD Graphics ...)" to the nvidia chip. The console has changed: Searching for adapters... Adapter: 0 (NVIDIA GeForce GT 540M) Adapter: 1 (NVIDIA GeForce GT 540M) Please select the adapter:   On "adapter 0" it chooses my nvidia chip and everything initialize correctly but even here, typing in "1" forces the application to crash with the same error as above. This is strange to me because the application can see this "adapter 1". Is there any explanation of this behavior?   regards
  2. Hello gamedev.net, I was struggling against a Problem with the EnumAdapter1 function of DXGI. What I've supposed to do was to switch from my onboard chip to my nvidia geforce gt550m (laptop), because my onboard chip is DX10.1 and it runs just fine, when reverting from DX11.     printf("Adapter: %d (%s)\n", adapterCount, m_videoCardDescription);   Shows my nvidia chip, but when trying to use this card later, it can't find Outputs:   if(FAILED(adapter->EnumOutputs(OutputCount, &adapterOutput))) break;   Here is a snippet:   [...] int adapterChoosen = 0; if(adapterCount > 1) { printf("Please select the adapter: "); scanf("%d", &adapterChoosen); } else if(adapterCount == 1) { adapterChoosen = 0; } else { log(LOG_ERROR, "No suitable adapter found!"); return false; } if(FAILED(factory->EnumAdapters1(adapterChoosen, &adapter))) { log(LOG_ERROR, "D3DClass::Initalize IDXGIFactory::EnumAdapters failed"); return false; } int OutputCount; for(OutputCount = 0; ; OutputCount++) { //adapter->EnumOutputs(OutputIndex, &adapterOutput) == S_OK) //printf("Output found: %d\n", OutputIndex); if(FAILED(adapter->EnumOutputs(OutputCount, &adapterOutput))) break; adapterOutput->Release(); adapterOutput = 0; } [...] My chip can handle DX11 as I can start other DX11 applications, which do work. - Regards   PS: sorry for bad english