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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Ralfomon

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  1. I want the story to be interesting, yet legit and not out of the blue.    The player should identify with the character and every playthrough should be different. That's why there are so many different ways.   And thanks for the fast answer 
  2. Hey guys,   I made a flowchart about the first chapter of my game and I want to know what you think about it.  Here is the link to it: http://www.lucidchart.com/invitations/accept/51996673-3bac-416a-8d3a-64700a005ce3
  3. I want to use a realistic universo, so that the player can relate to the figure. It will play in the present time. The family is an average, totally normal family.
  4. What exactly do you mean with survival issues? Something like: I have to eat; or: This guy is going to kill me if I do the wrong things?
  5. What exactly do you mean with survival issues? Something like: I have to eat; or: This guy is going to kill me if I do the wrong things?
  6. Hello GameDev.net,   I dont know if this is the right place to ask this, so correct me if this is wrong.   I want to make a game about a guy whose sister gets kidnapped. He wants to get her back. The player can achieve rescuing her in various ways, but he can fail (like in Heavy Rain).    The Focus would be on the family and how they deal with the kidnapping.   And, as special gameplay gimmick, I want to include something like an "Anger-Meter". The Player can choose between Calm, Tense and Angry answers on which each NPC reacts differnt.   The Artstyle would be something like "The Legend of Zelda: A Link to the Past".   My question is: Are the general Ideas good? Would you be interested to play the game?   Regards, Ralf    
  7. Hey Guys, When I work with the UDK, can Kismet replace the Unreal Script entirely or what can I do with the Unreal Script that I cant do with Kismet?
  8. Hello, my name is Ralf Keller and I am from Germany. I´d like to search people to work with me on a Game.  I want to do this just for fun, but if the game becomes good, I´d have nothing against selling it.    I want to discuss which type of Game we want to make with my Co-Workers, so it could become everything from Platformer to Shooter, but I prefer doing some 2D stuff.   So, if you are interessted, just answer or write an E-Mail to Ralfomon@gmx.net