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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

QIZI94

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  1. You probably don't understand, I know how to compile SDL,GLUT,aux etc. on linux, I always uses SDL or glut, but now I want to create an "StandAlone" application what do not use any special libraries what to need  be install, it should only use OS defaults(GL.h,GL.u,maybe glx.h).     And that link you posted is very usefull but I don't have time to understand and be able to use it.   I need some more simple solution for this, when I was "googling" I found this opengl turorial what using a glBitmap()  http://fly.cc.fer.hr/~unreal/theredbook/chapter08.html It's simpliest solution but, ist's not working for me now, my 3d scene is drawing, but text isn't and before you ask, yes I create new projection under scene, I realy need help with this.
  2.   I say otherwise, I personaly don't want use SDL,GLUT,AUX etc. because I am using winapi (and x11 in linux ofcourse) and because I don't want have .dll file with .exe   I will not react on that because I  do not want to start guessing.  
  3. Yes it's good idea, but I don't have that much skill in this case, I can use it only if you post some script, to understanding.
  4. Hello guys, I need some header library to drawing 2d-text in opengl, I can't use any libs what requesting a .dll file(because I want use it in linux too).   It is for school project and I am running out of time, then if you have some usefull links or your's own solutions, post they here please.  
  5. Yes I know, I wrote that I tryed glEnable (GL_DEPTH_TEST) and glDepthFunc (GL_LEQUAL) (and I uses glClearDepth(1.0f) and glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)).    I cannot post my code, because is more complex and is always in classes, structures and unions. I can only better explain my problem and post all glEnables and some stuff from my scripts.   Ok, where I can  begin..... I have scene/game, who is about Solar System, I am using primitive object sphere and i have 3 object Universe(rotating background), Sun and one planet. Camera is look on sun and planet is behind sun, but what i see with camera is this(without Depht test):        And when I enable: glClearDepth(1.0f) glEnable(GL_DEPTH_TEST) glDepthFunc(GL_LEQUAL) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)   and in loop i have: glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) I see this:  
  6. Hello, I am creating a OpenGL scene and i have problem when two 3d object are on one X, Y position and have different Z positions, because the display order are not controling by the Z position, but the display order in script.   I am using C++ and Windows WINAPI.   On google i find some solution for glut or linux devices using glEnable(GL_DEPTH_TEST) and glDepthFunc(GL_LEQUAL), but that is not good solution for WINAPI becouse screen start blinking and objects was damaged.   Can someone help me ?