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About nikau6

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  1. Hi everybody. I would to know if there's a difference, from a performance point of view, between accessing memory allocated on the heap or on the stack ? I know that allocated memory on the heap is slower, but what about accessing it after it was allocated, is there any differences ?   ps : I'm not english so I hope you'll get what I'm saying.
  2. Perhaps you already found what you look for...but in case you didn't, you can try the "OpenGL Programming Guide", for me that's the best to learn. The last edition is the eighth.