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Everything posted by HardlineDigital

  1. HardlineDigital

    Autodesk Maya 2014 Review

  2. HardlineDigital

    totally redid my website with joomla

    Spent the last few days overhauling Hardline Digital, I'll take any crits on the layout. I know the email page is messed up, I gotta move the background. I'm also working on a store page for digital downloads and art but I'm just working on the overall aesthetic right now.   Please go on there and add me on the social media links. I will follow you back!
  3. I was previously using visual studio 2010 ultimate for C++ but after a disk crash, (since I am re-installing everything anyways) I am thinking about moving to VS 2012. I'm not sure how good the new express versions are but I have heard good things and may skip buying VS altogether. I'm wondering if the Directx libraries are running okay in 2012?     If you are working with Visual Studio 2012 and DirectX please post your experience and opinion. Everything is going so fast it is hard to keep up and although I found some opinions on stack overflow, I haven't really heard from people using the new Windows SDK with Directx libraries included. Is everything running smooth? Are you using express, pro, or ultimate? What are the pros and cons of VS 2012 versus 2010 in your opinion?
  4. HardlineDigital

    Maya 2014 features

    Cool new stuff over here   [youtube][/youtube]   [youtube][/youtube]   [youtube]![/youtube]
  5. HardlineDigital

    new mudbox 2014 features revealed

    [youtube][/youtube]   Pretty cool stuff. It will be interesting to see how the UV's are preserved on the retopologized mesh. Although they may be using vertex colors. They are already great for having blending options.
  6. Bigger drum sounds and lower synth volume.
  7. HardlineDigital

    War with North Korea

    This is the same crap every damn year. Over and over.... and over again. Yeah blow up South Korea(basically your own people) and Hawaii(destroy a tropical paradise), GREAT IDEAS!   I think the idea is, if you say enough ignorant stuff, you become more famous.
  8. HardlineDigital

    Art skill worth mentioning?

    I think your employer is stupid if you have a skill that they ignore.   It is hard to balance your left and right brain out. There aren't many who bridge the gap and do both programming and art. And that type of person can really be beneficial to a team. Most of the people in HR departments wouldn't know anything about that though since they only do what they are told. And from what I gather, they are told to seek highly specialized people with no knowledge of other fields.   Valve is one of the few companies that recognized multiple skills as a trait of value.
  9. HardlineDigital

    Anyone here a self-taught graphics programmer?

    I didn't read all the posts in here. But I think all the really good coders are self taught whether they went to school or not. The foundations that you get in school really help give you a good start. But you're not going to be a good engineer right out of school unless you take the initiative and further your education on your own. If it is something you are passionate about, you will push yourself to do more than whatever they assigned you for homework.   I guess I'm saying, there are plenty of programmers that get cranked out of school that have no idea what they are doing. On the other hand, school is a great way to get introduced to concepts and terminology that makes learning on your own easier.
  10. HardlineDigital

    How do I centre my model?

    Did you try Center Pivot and reset xform in that order?
  11. HardlineDigital

    How do I centre my model?

    I am a Maya user but check your export settings. If you are using the max file, it could be that you are exporting everything in the scene; lights, camera, image planes etc... regardless of selection. I would try a different format like .fbx or .obj and check what you want to include in the export menu options.
  12. HardlineDigital

    Any hint for Zbrush Geometry?

    From what I understand, Zbrush is not running in D3D or OpenGL. So the limitations of those technologies doesn't really apply. It is polygons like Hodgman said, but not traditional OpenGL or D3D mesh polygons. There are a bunch of features that bend the rules in Zbrush.   Edit: I can imagine that the insert mesh is done by grabbing the border edge vertices, doing some math to find out which ones are closest between the two objects and drawing lines between the meshes. I don't know what math they use to build the surface triangles between the objects but it is probably some of the math from Dynamesh and/or Decimation Master.
  13. I would think it would be better to have a material attribute to change the behavior. For instance, a cloth might be scaled normally but still want to have a back face.   You could use that as well for the mirrored objects.   Edit: Then again, maybe this is not the best way because everything with that material will be double sided...
  14. HardlineDigital

    frustrum culling methods

    This is not just about frustum culling but it is in here.
  15. HardlineDigital


    HELLO PEOPLE, I'm new here.   You can check out my portfolio and other sketch work below.        I'm looking for some other people who are skilled coders and engineers who are lacking in the art region and share my motivation.   Originally, I went to school for technology management and changed to music production. I was an IT specialist for a while. Lately I have been doing live sound, but I have always been motivated to do game development and took the music route. A few years ago I got into graphics. I am looking to join a small team for either a mod or other ground up development. Now I am in school for computer science and I have some very light experience in C++ and the DirectX samples. I can barely load a .obj from scratch on my own though. I consider myself more of a tools power user than a tool developer. I use other people's stuff to make stuff.   I will probably also be posting in the classifieds.
  16. HardlineDigital


    Well, thank you everyone for taking the time to visit my page. I have also checked out some of your pages.   It's all love over here. I notice there are different types of artists online. There are sketch artists who draft stuff up really quick. There are other people who spend a week on something or maybe a couple weeks. There are others who will work for months, even a whole year on a single piece. Although that may be an amazing piece, you won't find it in a game. I'm not too stuck up or afraid to post some of my experiments. But I also feel like I have to let you know this is not everything I am, or have worked on. That would be a bunch of garbage! LOL   That being said, I guess I will take another crack at updating the site when I get a chance. In the mean time: 
  17. HardlineDigital

    Playing a 1920 videos on a 1280 screen

    25% is also okay because it is half of half
  18. HardlineDigital

    Playing a 1920 videos on a 1280 screen

    If the screen resolution is a ratio of 66.6%, 50%, 33.3% then it will look the same. Since 1280 is 66.6% of 1920 it should look the same as a 1280x720 video. Anything else will be actually less quality because the pixels won't line up and you will see some jaggies (aliasing). However, if you are editing video, it is generally always better to use higher resolution content whenever possible.
  19. HardlineDigital

    Geomtery based lighting

    Actually, now that I look at the question again. I think it is asking about two different lighting methods.   The projected light texture that Hodgman is talking about gives you similar, and probably way more control over the shape of the emission but is not the same as geometry clipping light shape. You would then be controlling the light shape with a texture instead of geometry. It works like a lot like a decal.
  20. HardlineDigital

    Geomtery based lighting

    I would recommend you download the Cryengine free SDK and look at the source code. I know exactly what you're talking about and I used it for the lights on the helipad I built. But I'm pretty sure there is no "easy to program" way of doing this.   It is really just a trick, the light is not coming from the surface. It is not well documented.   First I created a small object and textured it. I also painted some glow on the surface (incadescence) and then I created a light right in front of it. Then I used a shape to clip the light so it looks like it is coming from the glowing surface. The lightshape is linked to the light and the glowing surface is not actually emitting.   I hope this helps. Now I am late for class 
  21. HardlineDigital

    Picking models in 3d with mouse clicks

    There's one called pick10 in the directx sample browser. I know its only a directx 10 example. I didn't even look at it, but I don't think much has changed since then as far as picking goes.
  22. HardlineDigital

    FPS rise suddenly every few seconds

    This is just a guess. I read something that drivers are sometimes able to counter-act bad code by recognizing problematic instructions. For example, you code something in your rendering loop that should be elsewhere in the application. It could be that the same problem exists on the HD5670 and the GT430 but the driver is preventing the issue from being really noticed on both. But without more info it is impossible to say for sure.   However, it could be a bunch of different things. Like switching shaders between geometry and pixel. It is almost impossible to be helpful without more information.     PS, I would try on some other hardware as well. 2 is not enough, there could be a defective card.
  23. HardlineDigital


    Hey thanks guys, anything is better than the sound of crickets!
  24. HardlineDigital


    I guess I was hoping for a hello. Or a "Welcome to the forums n00b!" but I guess I'm going to keep posting stuff. 
  25. HardlineDigital

    new to graphics surely this isnt pixel art?

    On the filp side, that is not saying it cannot be done with a keyboard and mouse.
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