• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

gamer19862013

Members
  • Content count

    3
  • Joined

  • Last visited

Community Reputation

119 Neutral

About gamer19862013

  • Rank
    Newbie
  1. Thank you everyone. I will go with Direct3d. 
  2. I am doing a 3d rendering application. It has minimum requirements such as running on Windows XP and the PCs do not have dedicated Graphics cards. I need to learn a graphics API to develop the app. I have seen in many forums and blogs where people suggest to learn modern Opengl which uses programmable pipeline instead of legacy Opengl which uses fixed function pipeline or Direct3d. I have played games such as Grand Theft Auto 3, Vice City, San Andreas and Need for Speed Most Wanted in a PC which runs Pentium 4 processor and 256 mb ram without a dedicated video card. I have seen directx 9.0c run time getting installed along with the games which I mentioned. Please suggest the best Graphics API(Opengl or Direct3d) and the version to learn and code in order to target such machines. Thank you
  3. I am new to game development. I read that opengl is used in games to directly communicate with GPU and thereby accelerating game performance. I had played games like The Mummy, Desperados 2 in a PC in the past without a dedicated graphics card. Both the games needed directx to be installed in the PC. Mummy game was smooth but i had to lower all the graphics settings for Desperados 2 to run the game. I haven't played any opengl based 3d game yet. My doubt is "Will opengl games run in PCs without dedicated video cards?" If they can run, what all features i won't be able to use in my game?