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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

CaseP

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  1. Hullo people, I've not had chance to compose an original track for a while, but I've given myself a couple of days to create what I found to be slightly out of my comfort zone, this being a slightly more chiptune/trap based composition. Here's Sir. Chipps in all his glorified chippy-pop goodness Sir.Chipps   Feedback would be jolly good, quack! Case.
  2. When I say almost free, I mean it..  So the idea came to me that I wanted to get my music out that I had wrote for myself and just to showcase my abilities, what better way to do it than to sell it for mere pennies! I've uploaded a bunch of tracks I've made in the last 6 months to Bandcamp for $2 each..   "Hold on Case, I see tracks on there that are less than a dollar, what's the difference?" Well, most tracks on there are for listening purposes only but with my tracks you can use them for whatever you want, even commercially. This means you have the rights to use any of my tracks in a game that you have made and not worry about royalties going to me. All I ask for is credit.   Bandcamp Just a little thanks back to the community for giving me the opportunity to be where I am today and helping develop my skills further!   Enjoy the tracks! Cheers, Case.
  3. When I say almost free, I mean it..  So the idea came to me that I wanted to get my music out that I had wrote for myself and just to showcase my abilities, what better way to do it than to sell it for mere pennies! I've uploaded a bunch of tracks I've made in the last 6 months to Bandcamp for $2 each..   "Hold on Case, I see tracks on there that are less than a dollar, what's the difference?" Well, most tracks on there are for listening purposes only but with my tracks you can use them for whatever you want, even commercially. This means you have the rights to use any of my tracks in a game that you have made and not worry about royalties going to me. All I ask for is credit.   link removed by mod. Just a little thanks back to the community for giving me the opportunity to be where I am today and helping develop my skills further!   Enjoy the tracks! Cheers, Case.
  4. Hey dudes and dudettes, I've been a happy fellow in the recent weeks and have got back into composing happy-go-lucky themes because of it so here's the latest instalment to the army: Tropix I've been studying a lot of mixing and mastering techniques recently and realised that this was my downfall on previous compositions so if any of you have any tips or advice on achieving the best sound possible I would really appreciate it, I'm still a little foggy on areas involving mixing/mastering. Cheers, Case.
  5. Hey guys, I'm back with a full original track, finally! I've been pretty busy in the last month or so with a couple of game soundtracks, but I decided to give myself a few days off and compose something that's been in my head for a long time!   [url=https://soundcloud.com/kc_portman/crystal-chills]Crystal Chills[/url]   Hope you enjoy as I did composing every part of this piece, and any feedback is welcome as always!
  6. I've decided to start up a new project titled 'Mini-tunes' (or something like that) and it's basically going to consist of a bunch of 1 minute or less original tunes based off my influences, starting with this one:   Goofymate!   It's pretty obvious if you've played the game (without looking at the tags of course) which this track is based off. I'd love to hear some feedback, whatever it may be, good/bad/critique etc.   Cheers!
  7. Thanks, yeah the dungeon vibe was a complete must when composing this, I'm happy with how the tracks came out in the end.
  8.                                             Hey guys! I just recently finished composing the soundtrack for Diehard Dungeon by Tricktale and I'm sharing it here for all to listen to.   I had a blast composing it and made a good friend doing so. I also learned a few new tricks and overall an awesome experience with new tools and instruments.    So here's the Soundcloud set link: [url=https://soundcloud.com/kc_portman/sets/diehard-dungeon-soundtrack]The Music![/url]   You can get the game and follow updates/info here: [url=http://dieharddungeon.wordpress.com/]The Game![/url]   The game itself has been around quite a few months but in the last few days has had some major overhauls and features implemented. A download link for the game's soundtrack should be up within a couple of weeks, if not, I give you the permission to bug me about it.   Any feedback whatsoever is welcome as always!    Cheers!
  9. Hey guys, I'm back again with a new piece of music, this time its more of a remix and not an original (note the title). I've been working hard on commissions lately and thought it was about time to start up a new piece.. this is the result in that.   I'll probably put it up for download within the days to come, enjoy!   [url=https://soundcloud.com/kc_portman/quoted-cave-story-theme][/url] [url=https://soundcloud.com/kc_portman/quoted-cave-story-theme]      "Quoted"      [/url]   Any feedback/critique/thumbs up/thumbs down/cookies/bananas/level ups are welcome!
  10. Calum Bowen strikes again! These tracks are great, you've got a real knack in rearranging and re-instrumentating your own music and melodies, I love it! I could listen to these tracks all day.
  11. Thanks, Tim! I've listened back and I totally agree with you on your first point, so I'm going to addd some velocity changes, as for number 2, I'll give that a go too to see if I like it with less cymbals. Thanks for the great feedback! :) 
  12. Hey Jake,  Firstly, I don't think the link works, well for me I get a 404 error, so a fix for that asap would be grand, as for starting in the music industry for video games / freelance, I'm in the same boat, however I can share what I've learned from people here and from other sources.   Basically, the best thing for a person wanting to get noticed in the music industry is to have a good, polished portfolio. Be it Soundcloud, Youtube or better yet, your own website, it gives people a good insight on pretty much everything they need to know, of course having a certificates is good too, this won't show people what you're capable of, so a good portfolio is a must. Show your best, polished work with various styles and themes would work well for working in the music for media industry. Advertise, post, network, be part of communities, but most importantly, don't spam. Joining, then spamming on forums with posts like 'check out my music' then just leaving it there and checking back on your post every hour or so to see if you have any replies isn't too good as people will just see that you've registered, posted and then watched (I'll admit, I'm guilty of this in the past, foolish me), give and take feedback. Now this may not be true in some places but for the most part it is. It's always better to get to know a bit about the community, give feedback on others' projects and find out what's going on, this way you will learn tips and tricks a lot better. As you said 'working for free' is a big thing too, as this will attract much more attention, I mean who are game developers gonna target first? If I were to put myself in their shoes then I'd look for people willing to work for free first rather than jumping straight into paying work. Not only this, but working for free gives you great experience whilst working to deadlines and themes etc. for other people, with the added bonus of having more portfolio work, which then comes back to the first point, so this cycle works greatly in your favour.    I hope this helps, as I'm going by what I've heard from other people and actually doing this right now. 
  13. Hey Tim, I've had a listen through 'At Odds' and in my opinion, it sounds great, however, at some parts it could do with fleshing out with maybe some droning strings, both high and low, to add tension. I often add higher pitched droning violin strings here and there to give a feel of either suspense or tension. The part that starts at around 1:55 is kick ass, yet in my opinion, needs to start earlier as it seems to me that there are one too many build ups. Other than that though, you're really onto something! 
  14. Thanks, well I did some alterations and added a brand new section to it. I replaced the original file so it uses the same link: Jollymate!   In my opinion, this works much better than just having two sections. Let me know what you / anyone else thinks. :)  Cheers!
  15. Thanks for the great feedback once again, man.  For the 'B' section do you mean something that would fit at around 1:45? I feel something other than a loop back to the intro would fit nicely there so I may try adding something different at that part. I often struggle on changing a tune too much, do you have any suggestions?