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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About zerozero987

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  1. Mario Galaxy was the first game to have rim lighting. But look at games like Super Mario 3d Land it doesn't seem to have any rim lighting.
  2. Hey CryZe what resent mario games make use of heavy rim lighting?
  3. I know that the shinny effect is specular lighting. I just couldn't remember the word "specular lighting". Anyways Im now wondering if mario kart 7 and super mario 3d land uses the specular lighting effect. Tge images of the games are posted to help anyone with the theory that I'm trying to solve.
  4. Specular lighting+ambient lighting+diffuse lighting= shiny/glossy effect. Or is specular lighting what you get when you add both ambient and diffuse lighting togethor? oh yeah what level of specular lighting, ambient lighting, and diffue lighting is in the mario kart 7 pictures that I posted?
  5. ok then so its specular lighting, ambient and diffuse lighting combined then?
  6. There we go specular lighting! I couldn't remember the word so I called it a shiny glossy effect. So know all I need to do is figure out how to achive this effect. So those this mean games like super mario 3d land, mario kart 7, and other 3d mario games use specular lighting?
  7. Super Mario 3D Land also seems to have this effect.
  8. How do I make the shiny/glossy effect that you see in the game mario kart 7? Im trying to make a racing game that has the same graphic style as this game. So for when I put in a models they come in as a normal model so can anyone help me?
  9. Planning on having a game night on n64 games. This will be awesome!