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About JowiizyVikvik

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  1. JowiizyVikvik

    Interesting "mix of games" game idea

    I've been thinking about that powerneg, I want it to mostly be about the exploring, and the action rpg aspect, I really dont want the focus to be lost by having too many features, or too much building and settlement management. But on the other hand, I don't want settling, upgrading, and building to be completely pointless. I'm not sure if Ships were going to be included anyway, I wasnt wanting to go too futuristic, I was thinking of just hyaving the space travle be like a magic portal, or something funny like a catapult.   It's a possibility to add "ages" so to speak, not directly going from one age to the next, but advancing slowly, and eventually getting to that stage.
  2. JowiizyVikvik

    Best format to start on?

    Thanks alot everybody, thats good to know. So Python can be considered a serious way to code games is what you're saying?
  3. JowiizyVikvik

    Interesting "mix of games" game idea

    Oh man, I forgot to mention this isnt something I'm planning on working on soon, but rather a project to complete eventually.I want to learn the basics of coding this year, and just try recreating some stuff, like tetris and pacman, and then go to university in computing science.And then eve after THAT I want to start out working for a game studio, and work on this as a side prject, eventually turning it into a full time thing. Thats why i sad I know i'm getting ahead of myself, it will be 4 years minimum before this project can even start.
  4. JowiizyVikvik

    Best format to start on?

    Hey guys, I just started learning how to code, and right now, I'm using codeacademy (just a tutorial website) to learn Python, just since I heard it's easy to start off on, and I'd like to transition into C, or C++ eventually. And i'm also trying to learn Autodesk Maya to animate. So do you guys agree that Python is good to start learning on, and Maya aswell?
  5. JowiizyVikvik

    Interesting "mix of games" game idea

    Lots of the inspiration comes from Cubeworld, Minecraft, Spore, Age of empires, and Torchlight.
  6. JowiizyVikvik

    Best format to start on

    Hey guys, I just started learning how to code, and right now, I'm using codeacademy (just a tutorial website) to learn Python, just since I heard it's easy to start off on, and I'd like to transition into C, or C++ eventually. And i'm also trying to learn Autodesk Maya to animate. So do you guys agree that Python is good to start learning on, and Maya aswell?
  7. Hey guys, i've just started learning to code (in Python for now, but planning on learning c++ afterwards) and just like everybody else, I'm getting way ahead of myself and have already started to plan a game. Keep in mind these ideas are not very structured, or organized, and are just a bunch of loose, random ideas in my brain that I typed out, not to say I didnt think it through, just saying dont expect it to be a perfectly planned game yet, to help out with this I wrote out a summary with the main plan. Here it is, (also, name is just temporary, sorry I'm just nervous about critics)   Project Galaxy Game summary An action rpg, with strategy/sim elements. Races and classes. Build a variety of structures to create your own settlements, which you can buy, sell, and trade in. Galaxies, are groups of up to 5 planets (inhabited by other players or alone (not completely (mobs)). Starting planet is based on race (elements of planet still randomized) and is a no pvp zone. “Wild” planets have completely random biomes unlike those of the starter “race based” planets and are pvp enabled (not meant to be lived on, just explored)Each race has two classes which fall in lign with standard rpg archetypes but with a twist, the classes each have two sub classes to choose from. Players have skill trees based on classes, as well as racial abilities. Crafting and weapon customization are a possibility, along with enchanting. Technical Coded in c++ (Based on what I know so far) Ideally work with a partner Follow a slightly altered minecraft model, releasing slightly later, once the galaxy/world (undecided) generation is good (stable, not perfected, not all flora/features included) at least one race with all classes is completed (with a basic set of skills) Combat is complex enough to be fun, and there are at least 3 varying mob types. Plan to release to a small audience (as a test) within 6 months-1 year.1-2 years are disputable, by 2 years completely open access to the game (labeled as beta) Release by 3 years Core game elements open world Action rpg, with strategy elements, and very basic building(whole buildings/possibly whole settlements) Not story driven (possibility of a backstory, but other than that no storyline.) Instead of one giant world, it is separated into planets(I imagine this will be the hardest part of the game to code) The planets are all part of one big “galaxy” there isn’t just a screen in between travelling between planets, planets could be square or flat(for the purpose of building and less bumpy surface) or possibly round, depending on voxel or not Modes are debatable, having a specific pvp arena or something like that would go against the free roaming world idea, but having pvp always enabled could have problems as well.(EDIT: Idea #1 on home planets, pvp is always disabled, but on “wild” planets, killing/greifing is allowed) (MAJOR GAME EDIT) world generation idea #2 instead of planets, there is only one larger planet(easier to make a sphere) still separated into some type of zones (I would still like to do the racial specific staring area) Personal space travel would be unlocked by some type of building, letting you zoom out from your own planet and click on other ones to launch. The “points” you get to level up your character are directly connected to the “research points” you use to get new buildings and recipes to prevent over complication. Building is simplified to a degree where it does not distract from the main idea of the game Your home is a special, more customizable building, where items are stored, and you can rest. Other buildings are used to create services(general store,potion shop, armory etc) Buildings are race specific (but do not differ very much at all from eachother, (one or two special items) differences are mostly cosmetic) (possible) stores can be enhanced(not sure how)   Classes/races 2-4 races, each with two core classes each core class has two specialties(generic rpg archetypes, with small twists) (not sure if this belongs here exactly) Each race has a specific starting planet, with the main mobs few special ones If playng with friends, they can choose to generate a new starting planet of their own race, or continue on yours/share one from the beginning(more co-op oriented) Graphics/animation Possibly voxel graphics stubby big headed character models(as to not animate limbs and such) If not voxel, than stylized “cartoon” graphics. Very smooth flowing animation for the movement of characters    
  8. For anyone who cares, the new channel will be delayed even further, and may not even happen :(... I'm pursuing game development! :)
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