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Aeranima

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Everything posted by Aeranima

  1. We have stumbled on our first problem as a team. Everything has gone smoothly with conceptualizing, programming and illustrating. But a topic we stumbled on when we were to discuss the modeling softwares we immediately realized; is autodesk maya licence 6000 bucks? And is it necessary to have licensed maya when marketing a game done with it? Do you know anything regarding this topic? Would appreciate the info so we know what problems we might stumble on in the future.    We're using Unity to power our game. Maya to model and animate.   Best, Fred     - Someone in the business.
  2. Makes sense. Well we'll use blender from now on. It's the meta-software for starters. And if you're Swedish Simon then tack. 
  3. Aeranima

    Project: Alter Ego [{( _-~= Update =~-_ )}]

    All I know about you is that you're a good writer. ^^
  4.   Hi guys.   My name is Fredrik Nilsson and I'm now back with more information to share with ya all. Thanks to gdnet we have now managed to start working on a prototype of the game "Jelly Kid" which some of you may know of as "Dragon Kid" as it was first called during the early stages of this started thread. Things has developed even further and thanks to some newly made friends we could develop some illustrations of the game and then conceptualize them.     Now, hold your horses, things aren't progressing super-duper-uber-fast because developing games takes a while. That's the reason I am here. To gather some feedback and collect ideas/suggestions for the game. So let me talk about it a little to get you wrapped around the genre.     Now like you've probably already has figured out; the game features Jelly Kid and his jelly-like hair decades after this tragedy occurred. The game however opens up with Jelly Kid, his seven smaller siblings, grandpa and grandma; all sharing dinner at their tiny acorn-shaped house at the outskirt of a great forest. The granny, grandpa and his siblings will become kidnapped by none other than "Jelly Prince" and his jelly-like minions. He however is an evil wizard who troubles the world with his evil minions and monsters. The Jelly Kid immediately sets out to find them all to put an end to everything but has to face 8 different worlds first (+1 optional) with a wide range of climate variety.     Like everything so far?      Where you come in!   It's firstly recommended that you read what's written in the paragraphs above to brief yourself a little bit regarding background story. Now, to give you a minor glimpse of the world... The overworld will be designed in 8 different continents such as Super Mario World and New Super Mario Bros. U. Each continent will feature several different obstacles on top of the action panels which will provide you with the levels the game will evolve around. What these obstacles are or what kind of continents there will be we don't know. So this is where you come in! Below there's a list with categories provided for you where you can find some minor guideline of where your mind should be heading when deciding to help out. ^^ Every help we can get will be much appreciated. And of course there will be a special thanks in the credits where you all at gdnet will be credited for helping us out. ^^     All help we can get on these two topics would be awesome. ^^ And this is not an actual "help wanted ad" it's more of a "brainstorming ad" where we can come together and build on this areas together. ^^    Thank you for your time, and here's another concept since you guys are awesome!     Best, Fred
  5. Aeranima

    Jelly Kid (Updated 2013-03-04)

    Bumping since I updated the thread! Thanks again for the feedback!   Best, Fred
  6. I'd like to know the steps for marketing a game starting after a gdd (game development document) is born to an actual marketed game. When to get patent (and how) on an idea (and why) and copyright (why/when).   I'm new to pursuing a marketed game with my 5 years of experience actually developing them as a director but never marketing.   EDIT: I read a lot at toms website so I got a clearer view now. Thanks Tom!
  7. Aeranima

    Help me with claws [3D]

    Trying to render the character for a game I had in mind and been doing mockups for here http://www.gamedev.net/topic/638962-drago-and-his-adventures-mockups-included/ but now I'm stuck. How do you manage to make claws/fingers identical and add it to the body?     Best regards Fred
  8. Aeranima

    Jelly Kid (Updated 2013-03-04)

      I still believe you should be doing this through a Developer's Journal Aeranima. You can still receive feedback and recognition in there and it is better suited to your iterations, rather than simply re-editing the original post.   This forum is more about answering specific needs i.e. short-term to medium-term queries which your thread is not so much about.   Ah ok! I'll look into it! Feel free to close this thread then! :)
  9. Aeranima

    Jelly Kid (Updated 2013-03-04)

      What's the point of posting this, aeranima? What kind of responses are you looking for?   Hey there Tom! Sorry did I miss something in your message because I cannot quiet understand you. Sorry Tom. :/ English isn't my native language so I might have missed the native output of your message. Please be a little clearer so I can adjust the topic accordingly! EDIT:  Think I got your question now and will edit the post since I didn't mean anything about it. Just encourage people to keep reading! Thanks for pointing it out!   Aeranima, what is the reason for this thread? You seem to be just telling us about your game idea? Or you're telling us about your game? Why? What kind of response are you looking for from this forum? I'm telling about the game I've been working on for a few days now. Recognition and feedback is what this thread is striving for. And the game is constantly growing. In a week i'll have much more to show visually and hopefully digitally.
  10. Aeranima

    Jelly Kid (Updated 2013-03-04)

      What's the point of posting this, aeranima? What kind of responses are you looking for?   Hey there Tom! Sorry did I miss something in your message because I cannot quiet understand you. Sorry Tom. :/ English isn't my native language so I might have missed the native output of your message. Please be a little clearer so I can adjust the topic accordingly! EDIT:  Think I got your question now and will edit the post since I didn't mean anything about it. Just encourage people to keep reading! Thanks for pointing it out!
  11. Aeranima

    Jelly Kid (Updated 2013-03-04)

    Tired of flamish swords. ^^ But I've made some tweaks to the game concept and will add them on sunday when I get some samples visualized of the abilities.
  12. Aeranima

    Jelly Kid (Updated 2013-03-04)

    Nay young one - lead not the people here for prospective teamwork, lest you invite the unwelcome attentions of the moderators and their kindly words of doom. Instead make a recruitment post in the "Classifieds" forums under the sub-forum "Hobbyist projects". A sorry. :P Wasn't my intent to violate any laws of this forum. Been notified and will be heading there for a recruitment thread! ^^
  13. Aeranima

    Jelly Kid (Updated 2013-03-04)

      Thanks, will look into it. Hope you enjoy the further updates to this thread that will come the upcoming 2 weeks. :) Stay tuned! And if you know people who might be willing to help me out in any ways - please, refer them here.   The last sentence goes to everyone. :) Best regards, Fred
  14. Aeranima

    Jelly Kid (Updated 2013-03-04)

    Letting you guys know that I've updated the thread! :)
  15. Aeranima

    Help me with claws [3D]

    Thanks! Will look into it as soon as I've finished watching Naruto! :P
  16. Aeranima

    Help me with claws [3D]

    Did help alot! Thanks man!
  17. Aeranima

    Jelly Kid (Updated 2013-03-04)

      In the beginning there was only Sonic. ^^ So no, will be too much content for a first game. At least in my opinion.
  18. Aeranima

    Jelly Kid (Updated 2013-03-04)

    Hey there fellow "artist". :)   Firstly, thanks for the kind chosen words. A bit motivating which is needed for a newcomer to this site. Makes one wanna stay longer regardless of how their games turn out! Thanks for that.   Secondly, It wont be as linear as I might have made it look like. Super Mario World is slightly too linear for my taste (still played the heck out of that game though) but this game will be slightly adjusted to every ones taste for side-scrolling games. Just that I haven't decided which way to go yet. I do have a slight knowledge in Maya to render the character cool but idk yet. In my head the game will look good as New Super Mario Wii graphics and as Super Mario World spriting. However, sorry for the compare with Mario games, they're closest to what I have in mind. Map grid progressing etc.   And the abilities, yeah, it will be close to spot on as you said. Though the sword is made out of water it wont be able to become fire attuned but might make something cool with his hand like a "smokish/steamish" push-back attack? Would be cool to see steam co-work with level objects to unlock hidden paths as well as other attunements.   But here's what I got for skills:   Push Jump (jump on things to finish foes) Fire Grappling (with fire attunement to get over steeps and other things. Not actual grappling. Rayman is a good example. His hand is in mid-air as he grapples and swings.) Fire Ball (For ranged attacks) Double Jump (Water attunement. Some sort of a water tornado pushes you up from underneath to make a water platform to jump off. Time limited.) Water Slash (Hit foes with a water attack. Can remove fire attuned roadblocks.) Something like this. And as for the name, I just named him Drago (close to dragon with his hair-like horns and lizard arm) and went from there. Name can definitely be discussed.   Thanks for the reply! ^^
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