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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About nguyen.duong

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  1. This is some demos which are written by Jacos2D-X   angryjas – like angry birds but it is very simple Physic box Particle system Effects
  2. I am Duong (Zuong). I would like to introduce to you Jacos2D-X, a new game engine which I have been being developed. The game engine is totally free and open source based on Cocos2D-X and JavaScript V8 platform. Jacos2D-X has the following features: - Integrate most of Cocos2D-X libraries - Support cross platform: Windows, iOS, Android - Integrate JavaScript V8, a powerful engine from Google. You can program by JavaScript. - Support binary data processing - Allow to use CocosBuilder. It means you can drag & drop UI, Scense... - Support remote game loading - Debug JavaScript easily - Consist of many interesting examples - Distribute under MIT open source license I am looking forward to your visit to my website at www.jacos2d-x.org for downloading and using Jacos2D-X. Your suggestions and comments are valuable to me to improve Jacos2D-X further. Thanks
  3. You also use cocos2d-x (www.cocos2d-x.org) to develop your game on windows. After development, you can make build for iOS easily. PhoneGap is a good choice for you. In my old company - DeNA -. They have their own Game Engine: ngCore. you can see at developer.mobage.com Now, I'm developing my own cross platform GameEngine base on cocos2d-x. You can develop game by JavaScript language on Windows, iOS, Android. You will develop and launch your game as you connect to a webpage. I used V8 - a high speed javascript engine of Google - for my game engine: Jacos2d-x. It will be released soon as an opensource project.