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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Icarius_24

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About Icarius_24

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  1. Hello! :)   I want to make a Flash game and get a nice sponsorship deal with it. But I have a few problems: I don't have enough money to buy Adobe Flash. I can use Stencyl, which is a free game creation tool ... ... but its not suited if I want to get a nice sponsorship deal. I know nothing about ActionScript So, I was hoping, that you guys could help me. Please recommend some ebooks/tutorials that teaches the very basics of making a Flash game (without having to use Adobe Flash).   One more thing, when I say I know nothing about ActionScript ... I really mean NOTHING! xD I'm a clueless newbie :D   ~ Icarius :)
  2. For me, Python is always the best language to start learning how to program. Its where I got my start! I'm not so sure if Python is suited for 3D programming. But its still the best place to start learning the very basics.   Game Maker is an ease-to-use game creation tool that can make both 2D and 3D games. But its 3D capabilities are a bit limited and very advanced.   Many people recommend using C++. And many of the greatest 3D games were made with it. And since you already had an introductory course on C++, I don't think you would have a hard time learning one of the best languages out there.   XNA is also a good place to start (according to some) and its great for 3D games. And it uses the C# language, which I believe is great for beginners.   In conclusion: If you are really serious about your game idea, then learn a very easy language that you're comfortable with. Then, once you have mastered it, move on to a more advanced language that is great for 3D, like C++.
  3. Thanks! Sorry for the silly and offtopic question! I just wasn't sure where to post it. Anyway, the best of luck to all of us! :)
  4. Whazzup!   I'm new to game development and I would like to give Flash a try too. However, I cannot afford the legal version of Flash professional of Adobe so I was thinking of learning Action Script instead and use an external library (eg. flixel, flashpunk) without using Flash professional. My question is this: where can I find resources for learning Action Script 3 (without having to use Flash)? I know some of you are gonna suggest Mr. Google. But I already tried that and most of what I find either requires Flash or not very helpful. Again, I'm looking for the BEST tutorial/ebook/anything for learning ACTION SCRIPT 3 w/o using ADOBE FLASH. Thanks in advance! :)   PS: sorry for the wrong grammar and bad writing (I'm not used to doing this)
  5. A good day to all gamdev.net users! :)