Rotflturion

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About Rotflturion

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  1. 2D Farm Game

    Ah yes, I love variation - I just made the trees to test out how will the layering work out, so there's only one sprite for them for now, but more will be added soon [I also need to get two textures for each tree sprite, as I have a kind of ... wind effect 'moving' the plant leaves randomly to add some more life]   The shadow idea is certainly worth trying, I didn't think about that - thanks!   Also, do you mean full blown scale shadows of the object, or just simple darkened circles? :-)
  2. 2D Farm Game

    Hello!   I would like to present the game I am working on right now: it's a 2D farming game, loosely inspired by the Harvest Moon series, being developped in C# using the XNA framework.   The general goal as follows: you have X years of time to turn a piece of land into a well-prospering farm, by gathering enought money to pay the debt, and getting the people to accept you. There will also be side-goals, and after the main goal of the game is won the player is able to keep playing, otherwise the farm is lost   What do I have so far: - A lot of spaghetti code - A map engine [pixel-based movement, the character actually waves his arms when he's walking!] - Inventory system with adding/removing/dragging items and a hotbar - Time system with day/night cycle, months, years - Functional tools [Shovel/Hoe, Bucket/Watering Can, Axe, Hammer, Seeds, fence etc.] - Basic particle system for the digging/cutting/etc effects [to help in fighting the urge to puke after seeing the same animation played for the 1000th time] - Planting/growing routine [the plants grow only in the daylight, and if properly watered]   How does it look like: Edit: Added some simple shadows under the player, trees and bushes   Changed the grass, soil etc. tonation to make it a bit brighter   I'm not really that good with graphics [the road looks like it's made of planks, and the character is ugly], so any constructive criticism welcome!