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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

AntonSebvie

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  1. You're right, my bad - I didn't make myself clear:   What I meant was using Monogame along with mono and monodevelop - thought that was worth a try.   But you got me interested in this whole VS2012 thing, I heard you can use XNA 4.0 with VS2012, but so far I've seen people recommending sticking to VS2010. What is your opinion? I know I can (go with VS2012) but the question is: should I?
  2. Both of you got me convinced I should dump VC# and go Mono, I guess I'll have a look, maybe this is the thing for me. I heard about it before, but it seemed focused on developing to consoles/mobile devices, while I wanted to dev to PC. Still I'll check it out, I'm probably wrong. Will check out mono/monogame today and stick to it, maybe this will make a difference. Any online reference, documentation, books are welcome. I promise to check out those you posted so far.   Thank you mollekake, Inuyashakagome16!
  3. Hi there, first thing I wanna say is that I've been watching this forum for some time and I really liked how all of this is organized and how this community works. I hope someday it's me helping you, not the other way round.   To the point: I've been thinking about developing games for some time and I got a bit acquainted with C#, C++. I stopped coding in both, because I really felt like I was doing it horrribly wrong (though I made a few console games and even one game based on Forms). None of my work was any close to being satisfying so I quit, even though I was really, really excited about the whole XNA thing. I switch to high-level languages such as python and ruby. I really liked both of them for being accessible to everyone with many tutorials/guides/information-rich documentation.   Thing is: I'm kind of motivated to go all the way with C# with XNA, but I heard MS is dropping support for XNA (VC# 2012 doesn't support it), so is this still viable, or should I just leave it and go somewhere else? Is there any good literature about C# and XNA? Can something teach me how to code the right way so I wouldn't have any future problems thanks to bad habits?   I understand all of this could take days, weeks, months or even years in my case, but I want to try, even if it's learning it the hard way.
  4. Developing while still learning, takes some time, but Rails are great, so far there is placeholder and mailsystem running. #rails