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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About gdebojyoti

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  1. Is it possible to create offline multiplayer Android games with Unity (played over bluetooth/ wi-fi)? If so, then I would like to create a 2 player game prototype, containing a single room (empty cube) with 2 cubes (3rd person controllers) - each controlled by one player. The cubes can be moved about as their owners (players) wish. Any movement made by any of the 2 players can be seen in realtime in the other player's display. How do I achieve this? P.S. I know some basics of Unity. I have already created a small hack & slash game in Unity (PC-standalone). I am new to Unity Android, though.  
  2. Alright. Thank you. By the way, the last date of submission has been extended by 3 days to March 8.
  3.   I'll try to do so. The thing is that I don't know C#.   By the way, will you please suggest the ones from the list that would be useful (besides the ones on Enemy AI - #3 & #4) for my project?   Thank you. :-)
  4.   A friend told me today that the time might get extended to a fortnight. Nothing's final though.
  5. Hello. I need to make a Unity3D game for a competition in my college. Type of game is FPS. However hack & slash games are also allowed. I want it to be very basic. (This is the first time such a competition is being hosted in my college; so no high expectations). Perhaps a couple of rooms/ corridors. With a door mechanism in the middle. About 10 enemies. And, if possible, maybe a boss fight at the end in a 3rd room. That's all. VFX like sword trails will be a welcome addition, but not at all a must have requirement. Any guide/ tutorial on how to build such a game will be very much welcome. By the way, I have a basic knowledge of Unity3D. I also have access to 3D models (both self-made and free ones). I know nothing about AI as of this moment. I'm going to go through some AI scripts & tuts right after posting this. Please note that we need to use JS for the scripting part. And using scripts made by others I came across Burgzergarcade.com's "Unity - Hack & Slash Tutorial". But the entire stuff is way too big for me to study in a week. Also, I think that the game is very advanced and has features which I don't need to incorporate in mine right now. As I said before, I need to know how to create a very basic (and small) hack & slash game. And I don't just want to compile some existing project files, either. I want to learn as I make. And make as I learn. :-) Deadline - March 5, '13. Please help. Thanks and regards.