• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Wild Rose

Members
  • Content count

    0
  • Joined

  • Last visited

Community Reputation

179 Neutral

About Wild Rose

  • Rank
    Newbie
  1. [color=rgb(0,0,0)][font=arial]Website got a new look. [/font][/color] [color=rgb(0,0,0)][font=arial]Scrollable mini map has been added. [/font][/color] [color=rgb(0,0,0)][font=arial]The development has slowed down due to finding other means of getting finances to finish our project.[/font][/color] [color=rgb(0,0,0)][font=arial][/font][/color] Images on the new page were moved, so if anyone is interested in previous updates (that contain images that are not shown on the forum), please visit the page http://www.digitopia.info
  2. The shirt is still being worked on, my boyfriend (he is drawing her) got a few new ideas how to make it.   About the upgrades... it is hard to make them bigger as they will be shown in the inventory, not only in the upgrade section; so they have to match in size. But I will think about that option to make all bars a bit bigger.   Thank you. :)
  3. Amy updated: Basic robot upgrades:
  4. Will work on that. Thank you. :)
  5. [font=arial][color=rgb(0,0,0)]Finished Amy, player assistant and researcher. Some small details will still be drawn and background, but majority is finished. [/color][/font]
  6. Video of current progress: Crafting bar is now scrollable, I added 4-build stage of spaceship, which will depend on research (it's not functional now, but it will be soon). Upgrade section was also added, where the upgrade items will be put on the robot. Not functional yet, but it will go like this: players will research some stuff and with some of them players will be able to craft a needed item for upgrade; after a player will craft that item, he will be able to put it on the upgrade section on the robot. For now it seems that only four upgrades will be possible on the first planet (for tracks, lights, fuel and drill), at the next one, Mars, there will be able to research and upgrade cooling system and possibly something else. With the robot, there will be research to upgrade the base (energy, oil, base inventory) and spaceship (on the first planet only the 4-build stage, on the next one there will be more upgrades) After a long time of thinking we decided to keep the current looking robot... but... it will change at some planets. We haven't decided when and where, but that will definitely happen and probably a few times while traveling in space to more planets. Also... scientist named Amy is being drawn, she is one of the survivals, here is a glimpse of her: She still needs a lot of work, but the majority of the face is done, the hair still needs more attention and of course the lower part.
  7. This is in early stage (there won't be only mining), there will also be enemies and goals you will have to fulfill to go to another planet. There will be a story, else it is pointless. As I said at start, Earth is in trouble and the remaining survivors need to find another planet to live on, so they need to mine with the robot to find needed materials and artifacts. Artifacts will help them find plans for the spaceship, after they build it, they can progress to the second planet - Mars to our plan. As they find they can't live there, they are searching for new artifacts that will help them improve the spaceship to fly further. They will need to search quite a few planets so they find one that is suitable for them. In between we plan to make some exciting maps and enemies. We want the player to want to see how the next planet will look like and what he can find there. We still need to finish the drawing of the spaceship to put it in game and also there will be survivors at the base. They will be observing every planet, making sure the robot is in good condition and of course make another if the first one will blow up (drop too far or just ran out of fuel and too far to bring it back up). Those details are still being planned, we want some survivors to be funny, to make a player laugh if he makes a 'stupid' mistake or a wrong turn or anything else we can think of.    Only two are making this game at the moment and I know it will take some time to finish it. So if you like the story and the vision we have, be patient. We are doing our best and going as fast as we can. If you want to help us, please go to -> http://igg.me/at/Mining/x/2399266 every contribution, like or share will be greatly appreciated. That way you can also shape some of the game if you want (see the link for more information).
  8. Current base inventory picture (crafting on the right side and already working). Crafting bar will be made scrollable soon. Current menu picture (text will change later and some changes will be also made to this):
  9. Yes, we played Motherload and some other similar games. We are getting inspiration from that games and shaping them to our vision and improving some things we found lacking. The plan is to make this game big, versatile and exciting.    Only yesterday we made the lights (and darkness), it probably will be corrected to be bigger (the light around the robot) or we will make an upgrade for the lights to be available soon in the game. Also the robot will change to more human looking one (but at the moment we are focusing on crafting and upgrading).    Thank you for your feedback. :)
  10. Thank you. We are doing our best to finish the game as soon as possible. :)
  11. Just a small video of current progress:
  12. [font=sans-serif] Added background (upper smoky city type and bottom dirt-rock type), changed the look of most tiles. Added tile for oil, for robot to regain fuel at fuel reservoir. Quick bar works for placing dirt and stone on the map (other things will be added later; like dynamite etc.).[/font] [font=sans-serif] Added a a few bars: - Energy bar (used for crafting and researching) - Oil bar (for filling fuel reservoir) - Research bar (for researching new technologies) - Shield bar (for reducing incoming damage from enemies) - Health bar (already existed; robot health) - Fuel bar (already existed; robot fuel - for jet, digging)[/font] [font=sans-serif] [/font]
  13. Thank you. :)   Yes I played Motherload, also Gem miner, Robo miner, Terraria,... I'm getting inspiration from that games, just shaping them to our vision and improving some things we found lacking. 
  14. [color=rgb(0,0,0)][font='Book Antiqua']Added base and fuel reservoir on map, also quick bar (seen all the time) and base inventory (seen only when inventory is open and when robot is near the base). Still missing crafting buttons (will be added soon; probably on the right side of Base inventory). Player is able to drag and drop items between bars.[/font][/color] [color=rgb(0,0,0)][font='Book Antiqua'][size=1][/font][/color] [color=rgb(0,0,0)][font='Book Antiqua']Fuel reservoir (will be better seen in the game when the background is drawn):[/font][/color] [color=rgb(0,0,0)][font='Book Antiqua'][size=1][/font][/color]
  15. [color=rgb(0,0,0)][font='Book Antiqua']Random map generator is finished. Here are some sample maps created:[/font][/color] [color=rgb(0,0,0)][font='Book Antiqua'][size=1][/font][/color] [color=rgb(0,0,0)][font='Book Antiqua']Base on the planet, where the crafting, equipping, upgrading and repair will take place (as soon as the robot comes to it):[/font][/color] [color=rgb(0,0,0)][font='Book Antiqua'][size=1][/font][/color] [color=rgb(0,0,0)][font='Book Antiqua']Bars to be crafted from ore are also finished. Example how they look in inventory:[/font][/color] [color=rgb(0,0,0)][font='Book Antiqua'][size=1][/font][/color]