tp9

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About tp9

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  1. I'm a bit confused after reading your title and thread. Why are you deciding between Python and Java again? Sounds like you are supposed to compare Java and C++ instead.   Also, what's better and better than 2D games?
  2. If you're planning on coding in different languages in the future I'd suggest learning an editor instead of an IDE. You'll kill 2 birds with one stone. VIM is cross-platform and Notepad++ is a good Windows editor. Both are free for personal use and I've used both to write code for Python, JavaScript, and PL/SQL.   Whatever you do, get good at using at least one editor. You'll use it a LOT in your development career.
  3. Just one small clarification on Pygame. It's a framework that allows you to build stuff from the ground up. It doesn't have all the bells and whistles of a typical game engine like Unity or RPG Maker which allows you to drag and drop items into a world. You'll have to render every little detail explicitly, or use an existing framework or engine that someone else developed using the Pygame library. It's a great way to learn how to create games from scratch but won't allow you to create things out of the box. Judging from the OP's post I figure he/she knows that already but just thought I'd add that for future reference.
  4. Sounds like you want to be a story writer. Why not just start writing stories on your own? I'm not in the industry but I assume story writers for games have English language backgrounds (or Spanish in your case) and have a portfolio of short stories that game development teams can look at when hiring a writer.   For an example check out 'Kingdoms of Amalur.' The famous sci-fi writer, R. A. Salvatore, created the lore for the game. The story is amazing. The lore was one of the things that made it a great game.
  5. Thanks for asking this question. I actually learned a lot from the links given.
  6. You can't install Pygame 3.2 for Python 3.4. The link for the 3.4 files is a little hidden but on that download page there is a link to this page.   http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame   Download the correct version for you Python version (either 32 bit or 64 bit). The nice thing about Python 3.4 for windows is it comes with the PIP installer for the first time. Windows Python users can rejoice.   BTW, it's nice to see another Python game developer here. Not enough of us IMO. Sadly I'm switching over to Java but Python will always be my first love.
  7. If you're brand new to programming, and Python, I would recommend taking a step back and starting simple. Before you get into OOP you can start with procedural programming since Python supports it. In fact, simple games can be written completely procedural.   I'd also recommend starting with a much more basic game if you aren't going to use an existing 3D engine like Panda 3D. You can start with a 2D tile-based game like tic-tac-toe or battleship using the Pygame 2D library. You will learn programming without having to bother with collision detection, movement, or sprites.   You will also want to invest some time in a version control system. I like using git with the free GitHub online repository.   Hope this helps and remember to have fun.
  8. In a formal club the president doesn't have ultimate power to do anything. There is a board of directors that vote as well as the membership as a whole votes on certain things as well. The president doesn't just get to say, 'Hey, we are doing this my way and that's final.' See Robert's Rules of Order for an example of how some clubs run their meetings. I brought it up because in your post you asked the question, 'How do I know who to choose join?'
  9. Is this a class or a club? Sounds like you are describing a class where you are teaching others. A club is usually more of an organizational structure where there is no one person in power but rather the organization as a whole comes up with things to do and the direction that they want to take.   You don't want to hand-pick people for a club because it makes it more like a fraternity. A public school won't allow that sort of thing because it excludes other children. If you want to run it out of your house or a library then that's up to you but I wouldn't attach it to the school by having the school name in your club name or anything like that.   If you want to motivate people by keeping them 'on-task' then you need to provide an incentive. Either free food or pay or some other tangible thing. You can try to go with the 'follow me and I'll show you my secrets' path but I have only met a very small number of people who could pull that off. They are typically highly charismatic.
  10. Check out the libgdx library here: http://libgdx.badlogicgames.com/documentation.html
  11.   Ok, Java. So I'm using a library called libGDX to make 2D Java games. I'm importing the libGDX projects into the Eclipse IDE. Once you learn the basics of programming this is where you might want to start as well.   I'd recommend a site like: http://www.learnjavaonline.org to get started. Using a web environment to jump into the code removes some of the complexity of a compiled language like Java. It covers the basics like control statements and basic data types and also some of the more advanced topics like inheritance and generics. It seems pretty light on content though so I would just try and run the programs and try to get a gist of how the language works.    Once you're comfortable with that you will want to work with an IDE to compile your own programs on your computer and get an intro book like "Head First Java, 2nd Edition" from Amazon. Or even the Java Tutorial: http://docs.oracle.com/javase/tutorial.   After a couple of months you should be fairly comfortable in Java and you're chosen IDE. At that point you can start making games with the libGDX library here: http://libgdx.badlogicgames.com/documentation.html.   Good luck and remember to have fun. Starting a new language is always exciting for me. Try not to get too discouraged when you get stuck.
  12. Well then. You aren't going to like this answer, but I'd recommend starting with Tic-Tac-Toe or Connect Four in any language. Maybe even a basic Hangman. I've used JavaScript, Python, and now I'm working in LIBGDX in Java, to make those basic 2D games.   To find your language just try a bunch of them. Maybe spend a day or 2 in each until you find the one you like and just start making your first game. It will be a while before you're making a 2D RPG game from scratch if you are going to make your own custom engine. I've been coding basic games off and on for about a year and a half and I'm still not there yet. Maybe in another 3 to 6 months for me.   If you have some idea of what languages you want to try out first I can give you some suggestions on where to start.
  13. Did you check out RPG Maker? It's a, well, tool to make RPG's. An example of a game that was made with RPG Maker is 'To The Moon.'
  14. Something that's portable and cross-platform is good ol' Javascript and HTML. It's more complicated than using the command line and a Python library, but anyone with a web browser could load it without having to install anything. Just another suggestion.
  15. I think it's a combination of both.   When I'm short of new ideas I try to set aside 30 minutes to an hour a day where I just sit down and write down a bunch of ideas on paper. Just list them out as they come to mind. At the end of the week I go through my ideas and pick out the ones I find interesting and throw the rest away. I'll do a little research on the interesting ones and see if they lead anywhere. If not then I'll throw those away as well and start on a new list.   I'll also try to carry around a small notebook in case I'm at the bus stop and an idea hits me. If I don't write it down there's a chance I'll forget about it.