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About AlstonA

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  1. AlstonA


    I'm interested in creating some grass/ground segments for a 2D Game. I'm having a bit of trouble creating them seeing as i can't find any tutorials related towards the style I'm going for. Most of them seem to be for tile games so the designs are usually square.   The particular styles I am hoping to achieve is   Muramasa the Demon Blade:     Dust: An Elysian Tail:   and Rayman Origins:         If anyone knows of any link to some tutorials related towards the ground assets (Grass, Dirt, Etc/ not ) that I can use to achieve this, please leave them on this post. I am seriously stumped without them.
  2. AlstonA

    2D Game Design Book?

        The creative aspect of it. 
  3. AlstonA

    2D Game Design Book?

      I'm sorry @Ludus, I may have incorrectly gave the wrong information. I'm not looking for game development books that involve programming. I am looking for books that contain designing levels, learning about creating map segments, level size, Etc. I already have enough information with programming to last for years. I am just looking for the design aspect so that the game looks good.    ~thanks again for the reply though. It was very helpful.    P.s. There are many tutorial on the internet about this subject, but there aren't many that contain information on in depth things like creating map segments, or painting ambient lighting (and yes I know about programming light on a per pixel basis). These are just examples, but most books I've found focus on designing for 3D games. 
  4. AlstonA

    2D Game Design Book?

    Hello, I just wanted to know if there is a book that can help me learn about 2D game design. I am interested in making a 2D game similar to Muramasa: The Demon Blade and I wanted to read more information of how I can fully do so. if there is such a book, please send me a link to it.    I have tried looking everywhere, but a lot of the are focused on 3D design and programming, this isn't something that I am looking for.    P.s. I have knowledge in creating art, but I am trying to figure out how to design the pieces so that they work within the game. 
  5. AlstonA

    Help creating the ground for a 2D game

    Thanks david, I love your teams game! It looks amazing. I've been watching the progress for about a year now.
  6. AlstonA

    Help creating the ground for a 2D game

    Can you explain the sloping line more?
  7. AlstonA

    Help creating the ground for a 2D game

    Hey, sorry for the late reply but thanks for such a quick response. I'm sorry if this sounds a bit "noobish," but could you provide something visual? I'm still a bit confused. Also, link will help me as well.   ~Thanks again! 
  8. So, 'm having a bit of trouble working on creating the ground texture for a game. The problem is how I am exactly doing it doesn't look right. I want to make hills as well. The closest thing I can think of would have to be Muramasa: The demon Blade, Rayman, orgins, and Dust: An Elysian tail.   Can you assist me with creating this? What i am looking for exactly would be how to create the ground assets in various forms and them make them seamless so they can connect with ease.   See how the ground begins to aim down?   Here is another where the design looks as if the character can run up a hillside.       Something pulled from a post from noogy(Creator of dust an elysian tail)
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