• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

112 Neutral

About AlstonA

  • Rank

Personal Information

  • Location
    Grand Rapids, MI
  1. I'm interested in creating some grass/ground segments for a 2D Game. I'm having a bit of trouble creating them seeing as i can't find any tutorials related towards the style I'm going for. Most of them seem to be for tile games so the designs are usually square.   The particular styles I am hoping to achieve is   Muramasa the Demon Blade:     Dust: An Elysian Tail:   and Rayman Origins:         If anyone knows of any link to some tutorials related towards the ground assets (Grass, Dirt, Etc/ not ) that I can use to achieve this, please leave them on this post. I am seriously stumped without them.
  2.     The creative aspect of it. 
  3.   I'm sorry @Ludus, I may have incorrectly gave the wrong information. I'm not looking for game development books that involve programming. I am looking for books that contain designing levels, learning about creating map segments, level size, Etc. I already have enough information with programming to last for years. I am just looking for the design aspect so that the game looks good.    ~thanks again for the reply though. It was very helpful.    P.s. There are many tutorial on the internet about this subject, but there aren't many that contain information on in depth things like creating map segments, or painting ambient lighting (and yes I know about programming light on a per pixel basis). These are just examples, but most books I've found focus on designing for 3D games. 
  4. Hello, I just wanted to know if there is a book that can help me learn about 2D game design. I am interested in making a 2D game similar to Muramasa: The Demon Blade and I wanted to read more information of how I can fully do so. if there is such a book, please send me a link to it.    I have tried looking everywhere, but a lot of the are focused on 3D design and programming, this isn't something that I am looking for.    P.s. I have knowledge in creating art, but I am trying to figure out how to design the pieces so that they work within the game. 
  5. Thanks david, I love your teams game! It looks amazing. I've been watching the progress for about a year now.
  6. Can you explain the sloping line more?
  7. Hey, sorry for the late reply but thanks for such a quick response. I'm sorry if this sounds a bit "noobish," but could you provide something visual? I'm still a bit confused. Also, link will help me as well.   ~Thanks again! 
  8. So, 'm having a bit of trouble working on creating the ground texture for a game. The problem is how I am exactly doing it doesn't look right. I want to make hills as well. The closest thing I can think of would have to be Muramasa: The demon Blade, Rayman, orgins, and Dust: An Elysian tail.   Can you assist me with creating this? What i am looking for exactly would be how to create the ground assets in various forms and them make them seamless so they can connect with ease.   See how the ground begins to aim down?   Here is another where the design looks as if the character can run up a hillside.       Something pulled from a post from noogy(Creator of dust an elysian tail)