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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

JordV

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  1. If you're still checking out new engines I suggest Platinum Arts Sandbox. it's open source and written in c++, so once you're a c++ wizard you can rewrite the code, change physics and make it into the best game engine in the world (for your needs). the scripting langue is a full fledged programming language called Cubescript. It's not the best language for beginners due to the lack of documentation but if youre into c++ i bet you can pick it up just fine. Looking at the c++ source code gives you a great idea of the programming that goes into a 3d engine. The licence is very generous as well. I hope this helped. 
  2. Thenewboston youtube channel has a 73 video play list of c++ tutorials along with tuns of other languages. 
  3. Thanks rnlf, i know this is not something that i could in a short amount of time. and i imagine the possibility of meeting people in school who know things that i don't and teaming up on it. and an engine is more my goal rather than a specific game. the term i use is a "world builder" where players make there map and place there own NPCs. but that is a long way away for me now. for a learning project i'm programming out the periodic table which covers a lot of what i'm learning as a beginner. my next step will be to make something 2D and simple to get the process down. like maybe remake a level of one of the classics like Zelda, and that will be a significant learning process i imagine. By 3D maths do you mean trig and cal? what i was worried about was studying studying one thing then finding out that i'm learning the wrong type of programming or language or something like that. my dad is a graphic artist so i have a basic understanding of working with X,Y and Z axis is this what 3D maths are? anyway thanks for pointing me the right way, it's hard to find advice on this subject and it's highly appreciated. i find that my biggest question is usually "am i think about this the right way?"  mostly what i get is advice on using an existing engine like Unreal or something. thanks. so, keep up the C++ for now and learn to use a 3D modeling software while i learn the basics of programming?        
  4. Love the responses in this thread. It jives with what my mentors have always told me. "everything is borrowed" "don't be afraid to sound really bad for a moment or two if it means learning what to do or more importantly, what not to do" It's also a good idea to stop and look at your current musical vocab and think of new clever ways yo use what you know already. After all some of the best songs in the world are just 3 chords with a exciting or emotional melody over it. Just a tip that I have to remind myself about from time to time.  
  5. PlatinumArts Studio is very informative with a helpful development community and they have a RPG mode as well. it's open source so you can see exactly how it's made and set up. it uses a language called cube-script which kind of different, but even if you just look at the data files it gives you a good idea of what's happening behind the scenes. it helped me out and actually got me interested in in programming and game development to begin with even though i am still a beginner. anyway, thought i'd through that out there since it helped me out. 
  6. my Question is basically, what would be most beneficial to focus on now? what i want is to first create a 3D engine to work with. i want to learn how to make my own tools and building blocks. i know that the advanced graphics, memory management and physics simulation is down the road for me but i want to direct my learning so that my skills will be useful later on, and i can do simple things now that will be applicable when i do learn to apply the advanced stuff. i'm learning C++ and understanding it fine so far despite the warnings for beginners. is this the language to learn if i want to do something make a 3D engine similar to platinum arts studio sandbox or unreal studio some day? emphasis on "some day" also what else could i learn about while i learn C++. when i get sick of working on C++ for the day, what else would be a good thing to familiarize myself with at the same time? maybe learn to use blender? any and all tips are welcome. BTW, i love Ruby, is this make a good higher level language to learn and use for scripting later on? if not what would? thanks