• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

157 Neutral

About Rhinotones

  • Rank

Personal Information

  • Location
    Gold Coast QLD Australia
  1. Title: Aliens and Tumbleweeds   Scenario: You're on the outskirts of a mid West town that has been overrun by aliens installing technology to create their base. The town has been set up like a maze which you need to navigate to reach your objective for that level. Alien sentries are patrolling the town. Using tumbleweeds that are rolling around you can: 1. Use them as cover to avoid detection 2. Hurl them at aliens to temporarily blind them or 3. Set them alight to either burn aliens or create a diversion.   Objective: The final objective it to kill the alien leader and destroy their mother ship but along the way (levels) you would start by finding a weapon. Level two's objective could be to find a map. Other objectives could include obtaining matches, rescuing hostages, finding ammunition, upgrading weapons, sourcing whisky to make Molotov cocktails etc.   I'll just keep this idea simple. Could make for a fun app.
  2.   ya, good but without learning c++ you need to go with using engines to power up your games and your game will be based on the engine, not in you own skill of programming Baby steps. Gotta walk before I can run :)
  3. I've decided to go with C# as many people have pointed out here that for a beginner it's easier than c++. Someone also mentioned that C# goes hand in hand with unity and I am looking at learning that also. As my long term goal is to program for games this seems to be the logical choice.   Thanks once for for your invaluable suggestions and information.   Cheers, Rhino.
  4. I honestly didn't expect to get such great advice when I posted here and I appreciate the time taken to help. Looks like I've found the right community.   Cheers,  Rhino.
  5. Thanks again.   I've just downloaded Bloodshed Dev-C++ as it seemed to have the most hits in a search. Looking forward to reading the forums and learning from you all.
  6. Thanks for the prompt responses. What's the main differences between C# and C++? 
  7. Hi all,   I'm about to scrape the rust off my brain and learn to program for PC. I did some programming waaaaay back in the c64 days and would like to get back into it.   What's a good program to learn with and am I able to download it or do I need to purchase it? It doesn't need to be too basic as I tend to grasp things reasonably well.   If there are languages more geared towards creating games that would be preferred. I've been looking around but there are so many different answers I thought I would see if there was a general consensus here.   Thanks in advance for any advice.   Rhino.