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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Kayhen

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  1.   'Mastering LibGDX Game Development' seems indeed to be a good book for learning libGDX and you get to do an RPG:   "Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX."   Also I just wanted to reinforce what Aldacron mentioned  in is last sentence "I would recommend you get both. It will help you in mentally separating the platform from the game concepts." I believe that this is really good advice.   Keep learning Java and try to understand what is going behind the scenes in libGDX which just really simplifies some of the common tasks of game development for you.
  2. Hi Queen Skadi,   Welcome to the forums!   I recommend that you try to do simple games first such as pong, snake, etc and move up in difficulty as each one teaches you different things. See the article below    http://www.gamedev.net/page/resources/_/technical/game-programming/your-first-step-to-game-development-starts-here-r2976   There are some cool tutorials on how to create games using libGDX available in youtube. This one for example, I have followed it myself in the past with no issues I believe the author have more of these (Super Mario):   https://www.youtube.com/watch?v=rzBVTPaUUDg&list=PLZm85UZQLd2TPXpUJfDEdWTSgszionbJy   The other option is to buy a book such as Fundamental 2D game Programming with Java which requires more knowledge of the Java language. I believe the author is a member of the forum also, see the page below for more info:   "http://www.indiegameprogramming.com/"   The last one does not use libGDX but will teach you the fundamentals of game development in Java (not the language itself).     Cheers,   Hugo
  3. This series is from scratch without using libraries.   Thecherno Game Programming:   http://m.youtube.com/watch?v=GFYT7Lqt1h8
  4.       Thinking in java (4th edition) refers to SE5 and SE6 so it is still relevant for learning, Amazon unfortunately puts reviews of older editions mixed with newer so it is important to look at the review date and the release date of the books.   In the initial post you refer that you already learned some basics form c++ and therefore I believed both books will be easy to pick up.    "(Some time ago I started learning C++ programming. I went through most of the basics (to be clear: variables, conditional statements, loops, functions, arrays, vectors, pointers, classes, inheritance, dynamic memory and template programming)."   Regarding the Herbert book unfortunately I have not read it so I cannot give you any justified opinion regarding the contents of the book or its quality.
  5.   Hi, depending on the book style you prefer you have Thinking in Java 4th edition (more traditional) and Head First Java, 2nd edition (full of images and diagrams, etc) try to check both and see what style fits you best (obviously you can skip the irrelevant chapters, depending on the knowledge you have from C++).   After these I believe anyone that learned Java should also read Effective Java (2nd Edition).    Someone might suggest other books, since this is a rather subjective topics and not all have read the same books... Suggest you check the amazon reviews for the books.   Hope this helps.
  6.   I've found this tutorial online http://zetcode.com/tutorials/javagamestutorial/ and also I am currently following the Fundamental 2D Game Programming With Java which the author is one of our forum members.   Hope this helps.
  7. +1
  8. While I agree with the views expressed in this post it would be of interest to know why the OP is unhappy with java.
  9.   Hi, I've been looking for this free license but it seems its only available to universities that have UE4 on their program. Can you tell me  where to find it?   Thanks
  10. Hi frob,   Thank you for your feedback.   The confusion was generated by the fact that you mentioned 2 years, but that is clarified.   Thanks,   Kayhen
  11. Thank you for your feedback cardinal.
  12.   HI there,   Thanks for the reply.   However there are some things from you answer that are not interely accurate, regarding the OU you do have the computer science pathway, the only difference is in the choice of maths that you can take of which you can take two different modules, one more advanced and other less advanced.   The undergraduate degree in OU takes 3 years to complete, if you do it full time.   You have 3 years of 120 credits each and a project to terminate the degree.   However you can also take IT certificates which are a different thing, maybe that was what you were describing.   Anyways will leave the link to the 3 year undergraduate computer science degree, maybe this can clarify http://www3.open.ac.uk/study/undergraduate/qualification/pathways/q62-9.htm   Regarding the other information thank you.   Cheers,   Kayhen
  13. Hi everyone,   First of all I would like to point that this is my first post on the forums.   I am currently taking a degree in Computer Science an IT with the OU and I need some help regarding what modules to choose in my year two. Currently I am finishing the 1st year and after that I can choose a specialisation modules. I have always been interested in programming, and besides the Uni degree I am also taking a Game Institute course (http://www.gameinstitute.com/), currently doing the C++ stuff.   On the second year I have to do 120 credits, and  modules available are:    Object-oriented Java programming (M250) (30 credits) and Software development with Java (M256) (30 credits). -- they belong to the Software development pathway.   and then   To complement your chosen specialism, you can either choose a second specialism to focus your studies on areas that are of most interest to you: Digital technologies – Communication and information technologies (T215) (60 credits) Networking – Cisco networking (CCNA) (T216) (60 credits) Solutions development – Designing applications with Visual Basic (MT264) and Web technologies (TT284) (30 credits each). Or alternatively you may choose any two individual 30-credit modules from those listed above or the 30-credit modules below: Algorithms, data structures and computability (M269) Accreditation of Certificated Practitioners 2 (TM227) Change, strategy and projects at work (T227) IT project and service management (M258).   Here is the link from where the info was taken from http://www3.open.ac.uk/study/undergraduate/qualification/pathways/q62-12.htm   What do you guys think and what are the best choices for game programming?   Cheers,   Kayhen