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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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  1. Thanks for the detailed response CJ, Much appreciated.   -Chad
  2. Hi All,    I'm new to the forum - hopefully you guys aren't tired of dealing with this question  I've scoured the forum for opinions on going cross-platform and it helped me narrow it down a lot. Now I'm stuck though and could really use some feedback. I'll try to be detailed with my requirements and concerns in case some of you happen to be in the same boat I'm in...   My requirements: 2D game development. 3D would be a nice option in the future, but not necessary right now.   Platforms: Android  iOS PC Mac Linux maybe WP8 in the future Languages: Lua, C#, or C++    // I want to limit my choice to one of these so that I could have the freedom to change my mind in the future and // move to a different engine or framework   Concerns: Fonts! Is it a pain in the butt to support different fonts? Localization - how tough is it to support Chinese or Japanese characters? Minimum file size - e.g. I hear Unity's minimum apk size on Android is somewhere between 7-20mb.  Resolution independence - Can it handle multiple resolutions easily? Audio formats - are the basics supported? Is it easy to extend? e.g. How hard is it to drop in ads or in-app purchases for each platform? Bug reports - How hard is it to track down bugs that happen in a live environment? Cost - is it worth the price (if any) for making a 2D game? Community - How big and stable is the community around the product? Bugs - What if there's a bug in the engine? Can I fix it - is it open source? Or is the engine developer quick to fix bugs? The List: Roll my own - OpenGL C++ with some custom wrapper code for each platform Biggest worry here is supporting fonts, localization, and dealing with platform specific opengl quirks (especially on Android) Moai Seems great. I don't know Lua, but willing to learn. Double-Fine is using it. Community seems cool. Linux support isn't ready yet. Worried it may never support WP8 and anything related to that. Also wondering how difficult it will be to add ads and IAP with this solution. http://getmoai.com/ cocos2d-x I like C++. Lots are using cocos2d-x. Wondering how well it handles localization and multiple resolutions. Also wondering how difficult it will be to add ads and IAP with this solution. http://www.cocos2d-x.org SDL + OpenGL I'm wondering if rolling my own would be easier than dealing with any SDL quirks or lack of documentation. libsdl.org BatteryTech Don't know much about this, but I like that they provide the source. Price is good. Worried community is too small and that getting help will be difficult. batterytechsdk.com  orx Similar concerns as with BatteryTech. orx-project.org Unity  We're a team of 3 and we would we want the pro licenses for iOS & Android. It's pretty much over budget for us, but I feel the need to keep it in the list since it has a thriving community of devs. Others that I looked at, but excluded due to my concerns. No beef against any of these by the way - they all seemed pretty good: Loom  theengine.co monogame  Corona sdk coronalabs.com libdgx SFML mosync www.mosync.com xamarin / monoTouch http://xamarin.com/monotouch torque2D http://www.garagegames.com/products/torque-2d gideros http://www.giderosmobile.com/ NME www.haxenme.org Marmalade http://www.madewithmarmalade.com        References: Forum FAQ: http://www.gamedev.net/page/reference/faq.php/_/mobile-console-development-r10 Engine lists: http://forums.tigsource.com/index.php?topic=21471.0 http://mobilegameengines.com/iphone/game_engines Discussions: http://www.gamedev.net/topic/630312-multi-platform-mobile-phone-development/ Comparisons: Lua-based: http://www.gamefromscratch.com/post/2012/09/21/Battle-of-the-Lua-Game-Engines-Corona-vs-Gideros-vs-Love-vs-Moai.aspx cocos2d-x survey: http://www.learn-cocos2d.com/2012/11/cocos2d-developer-survey-results/   Sooo..... What do you all think? Any feedback, opinions, ideas, whatevers would be really be appreciated. I'm going to be stuck with my choice for the rest of the year, so I'd really like to make the best decision!