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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About sookster

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  1. Hello Fellow Designers,   Recently Steam has released a really cool program that essentially helps designers put their idea on paper so to speak.  The name of the program is Articy Draft, and if you guys have not heard of this program, I suggest you all check it out.  But the moral of the story, is that this has inspired me to take on a game project so to speak.   But I want to design and fully create the game.  I have determined what engine I would like to use, and even the licensing cost to use that engine.  And it is with my experience with lower end programs like the starcraft 2 editor, that custom files can be imported in from sounds to models.  And well, in order to make this project come to fruition, I would need people that are more experienced than me in certain areas of production.  It would take me forever to learn concept art and 3d modeling, as well as sound engineering a music composition.  It just is too unrealistic for me to do it all on my own, especially considering all the time that would need to be taken and costs.   And I know I am going to need more computer hardware, and licensing with various programs.   And so what bums me out is that I have a good idea on how to make this game, but I just do not have the money to hire the team, buy the licensing of programs we are going to need to be using, and purchase needed computer hardware.   The only way I see past this, is to find a group of guys that fit those roles and are willing to put money into this project.   Do any of you guys know of any other ways to getting an idea like this to come to fruition?  Do any of you guys have any advice?  I have reserved a couple of books on game design from my library, so they may shed some light.  Sorry if my questions are very obvious, I just need some help putting everything together.   Thanks!