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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About KatieB231

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  1. Thank you everyone for all the feedback and advice!  You're all my heroes of the day (possibly life).  Definitely not mad; I'm feeling super motivated right now :D
  2. Hi!   I'm a student game designer... and I'm trying to get into the industry (haha, so is everyone else...).  TL;DR, I would really appreciate some feedback on my portfolio/website, which can be found here: katiebryantgames.com.  This is my first time posting here.  Apologies if this sort of request is taboo, but I don't really know of any resources I can go to for "real talk" concerning my work.   This year, I've made plans to go to GDC, and I am deathly afraid of what recruiters are going to think of my portfolio and stuff.  I'm hoping to land an internship this summer, a few of which I've already applied for.  I thought if I see recruiters in person, I could try and make a decent impression and be more than just a name on a page.   I'm looking up all kinds of tips to do well at GDC and to make good portfolios/resumes, but it's all starting to sound repetative at this point.  Also, I can't really tell if my work has improved at all just from following all that internet advice.  Usually industry people at career fairs I've been to just give generic responses and don't seem very interested, yet they don't really give critical feedback.  So I'm sort of in this awkward rut where I obviously need to improve beyond a basic level, but have no idea how.   I'll stop talking and let you look at it.  Here's the link again: katiebryantgames.com   Any feedback would be really great.  If I need a punch in the gut, swing your hardest.  Really, don't sugarcoat it, because I think we all know it won't help me get anywhere.  Thanks in advance.
  3. My Skyrim mod is coming along! http://t.co/yp1igyCv