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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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  1. Genre: Real-time Strategy Engine: Unreal Engine 4.10 Custom First In-Game Footage: https://www.youtube.com/watch?v=Zo5UgiCIz24   W.N.C Infantry – Real-time Strategy with focus on multiplayer.    The action takes place at the nearest future. A large number of local conflicts, led to start of the war.  You have to choose your side, and lead your army to the victory.    Key Features Two story lines with co-op.  No base building during operation, you can only request limited number of reinforcements.  20 Maps on different sides of the world.  Dynamic weather and time, which will change gameplay.   Brief gameplay description   First of all, there will be no bases during the battle, there will be only one player base, where new units can be created, but player will went to the battle with limited number of units, later during the battle player will be available to request reinforcements.  We plan to focus on infantry, but without microcontrol. All infantry units will be grouped to squads. Each squad will have personal profession(Medical Squad, Support Squad, Engineering Squad, Recoon Squad), personal exp system, and personal stats. Loosing squad during the battle means that you loose it forever.    Also there will be, different artillery types, heavy tanks, medium tanks, light tanks, support trucks.  Game will have different missions available in the story mode and in the multyplayer: Point protection, Convoy, Deathmatch, Resque Operation etc.  Support Us at Steam Greenlight   IndieDB Page
  2. Release date 1 of april
  3.     Bad Day - a tactical multiplayer shooter, powered by Unreal Engine, similar in gameplay to Counter-Strike. Players can perform various tasks (missions) . Types of game Classical Deathmatch Classical TeamDeathmatch Waves - In this mode, the team, will withstand a certain number of waves of zombies Team Waves - (PvPvE) - In this mode, will be two teams of players, which in the intervals between waves, will have to fight each other Combined Deathmatch - (PvPvE) Combined Deathmatch, will be a like a classic Deathmatch,but in the match will fight the players and bots. Combined TeamDeathmatch- (PvPvE) Like Combined Deathmatch, simply divided into two commands. Singleplayer campaign will be added, in some month after release.