Genre: Real-time Strategy Engine: Unreal Engine 4.10 Custom First In-Game Footage:
W.N.C Infantry – Real-time Strategy with focus on multiplayer.
The action takes place at the nearest future. A large number of local conflicts, led to start of the war.
You have to choose your side, and lead your army to the victory.
Two story lines with co-op.
No base building during operation, you can only request limited number of reinforcements.
20 Maps on different sides of the world.
Dynamic weather and time, which will change gameplay.
Brief gameplay description
First of all, there will be no bases during the battle, there will be only one player base, where new units can be created, but player will went to the battle with limited number of units, later during the battle player will be available to request reinforcements.
We plan to focus on infantry, but without microcontrol. All infantry units will be grouped to squads. Each squad will have personal profession(Medical Squad, Support Squad, Engineering Squad, Recoon Squad), personal exp system, and personal stats. Loosing squad during the battle means that you loose it forever.
Also there will be, different artillery types, heavy tanks, medium tanks, light tanks, support trucks.
Game will have different missions available in the story mode and in the multyplayer: Point protection, Convoy, Deathmatch, Resque Operation etc. Support Us at Steam Greenlight