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  1. Hi everybody !   Noego has just launched a Steam Greenlight campaign for their new stealth game : LEVEL 22. In this game with a lot of humor and references to Metal Gear Solid, you play as Gary, an average office worker, which is late at work. The problem is that it's far from being his first lateness...  So now, Gary run the risk to get fired at any moment if some of his colleague catch him in the act of being late. He will need to use all the stealth and tricks he has, to be able to climb the 22 floors leading him to his office. And he will have to do it, without getting noticed. You can try the demo HERE and support the game on the Steam Greenlight campaign.   You can also support the game and get some goodies on the Indiegogo campaign.   The game is still in beta, so any of your feedbacks are welcomed. Spread the word all around you : The world definitely needs a stealth game with cubic heads and big pixels !   Thanks, The Noego Team.  
  2. Level 22 Gary's Misadventures

    The WIP will be updated on this thread. So come back here regularly to follow Level 22's progress ! Thanks. The Noego team.
  3.   Hi everyone!!!    We've just created our own game development studio : NOEGO!  Our first game : "Level 22 - Gary's misadventures" is in progress!   Level 22 mixes 2 genres: the stealth game and the point’n click, while the action is taking place in the cruel world of office work. For more information we invite you to go on our [url=]WIP[/url]. You can also support us on our [url=]Steam Greenlight Concept page[/url].       Here are some elements of the interface. They are designed to work on Pc as well as on tablet computers. Below you can see our main enemy ('cause he is not going to be the only one): our boss!       Illustrations you can see during dialogues.     Vous aurez l’occasion de rencontrer ces personnages ci-dessous ! Un peu de suspens est maintenu pour les autres   ;)     Animations you will find in the game.     Levels edition goes on little by little!     Just for fun, here are some pixelated references   ;)     Come on, now it's your turn! Give us you opinion. Tell us what you think about the game (graphics, main idea, universe, genre, etc.). What kind of characters, environments or game mechanics ideas would you like to see implemented in the game?   Thibault Jaouen  "attendant coloring"   Thank you, The Noego Team     Here are some 8-bit environments to enhance your visit to this page!! Attention !! These sequences won't be in the games. It's just some personal and amateur attempts : [url][/url] [url][/url] [url][/url] [url][/url] [url][/url] [url][/url] [url][/url] [url][/url] [url][/url]