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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. )) so still some qustions, is it ordinary cost of education in canada and usa? or there is some colledges or ways with chiper education? 
  2. Thank you both. Right now I got no portfolio at all, I just study from digital tutors)) so I dont know if I will have awesome portfolio after some years of practice and self education or not, but I think to be a great specialist in some field there must be some university degree especialy in our time. 
  3. Hi, I'm 20 and live in Russia. That year I will go to study graphic design here (in Russia). I want to work in game industry: technical artist, 3d modeling and other like that. I will study graphic design here because it is only thing here that I can afford for now. So I have some questions: 1)how does specialization called that related to 3d modelling(making characters,  landscapes, some basic programming, rigging etc.)? 2)the main problem is money. It is imposible for me to get such money, to get bachelor degree in Canada or USA(I want to study exactly there), every thing I saw is from 10 000 for semester and higher(only for tuting). SO question is: may be there is some cheaper oportunities? PS I need a full-time program 3) are there some post-graduate degrees, relatet to gameDev, that i can get with me graphic design bachelor? PS thank for reading that mess :)