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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Denis Muratshin

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About Denis Muratshin

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  1. I just updated topic.  There are a lot of new features since last update. There are new extenstions for oxygine: https://bitbucket.org/oxygine/ - oxygine-movie for playing Theora movies with alpha channel - oxygine-sound ogg sound/music player with streaming - oxygine-freetype library - oxygine-billing for in-app-purchases - oxygine-spine for playing Spine animations - oxygine-magicparticles for playing particles made with MagicParticles
  2. Hi, did you see Oxygine?    
  3. Do you know C++? If yes then try Oxygine framework.  In the basis of the engine there is a scene graph, that is similar to Flash one. To be short, You can call this as Flash for C++, but more comfortable and way faster. Initially it was developed for mobile platforms (iOS, Android), but can be also used for PC games.
  4. Try this one http://oxygine.org/
  5. If you need 2D engine like Flash try http://oxygine.org
  6. Thank you :) Today I uploaded new update to engine - added big example-tutorial from 4 parts how to make game - added tga support - mac os x example - linux is working - reworked folders structure and other improvements
  7. Hi! a lot of new updates: - added Linux support - reworked atlas packing - reset/restore opengl resources - many minor improves   and new game released :)
  8. Hi! New huge update is available: - reworked android make files - reworked cmake files - fixed SDL Android build - fixed SDL iOS build - added filesystem - added zipped packs support - removed system folder from data - improved examples  
  9. you can do anything
  10. We did Jewel Quest 5 and Jewel Quest 6 on python. It was C++ engine with python bindings. Where 99% of game code was written on python. 
  11. https://en.wikipedia.org/wiki/MIT_License
  12. try this 2d engine: http://oxygine.org/
  13. Try Oxygine: http://oxygine.org/ It is open source Modern hardware accelerated 2D C++ framework for mobile and PC platforms. Features: OpenGLES 1/2, compressed textures, atlases, complex animations/tweens/sprites, scene graph, fonts, event handling, build tools, and others. Can be built on top of SDL2.0 or Marmalade SDK.
  14. Good News Everyone! MagicParticles has been integrated to Oxygine! http://www.youtube.com/watch?v=fgpZfNzejUo&feature=c4-overview&list=UUMTCiqq0zIutPSvJx3pAK2Q