Denis Muratshin

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About Denis Muratshin

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  1. I just updated topic.  There are a lot of new features since last update. There are new extenstions for oxygine: https://bitbucket.org/oxygine/ - oxygine-movie for playing Theora movies with alpha channel - oxygine-sound ogg sound/music player with streaming - oxygine-freetype library - oxygine-billing for in-app-purchases - oxygine-spine for playing Spine animations - oxygine-magicparticles for playing particles made with MagicParticles
  2. Hi, did you see Oxygine?    
  3. Do you know C++? If yes then try Oxygine framework.  In the basis of the engine there is a scene graph, that is similar to Flash one. To be short, You can call this as Flash for C++, but more comfortable and way faster. Initially it was developed for mobile platforms (iOS, Android), but can be also used for PC games.
  4. Try this one http://oxygine.org/
  5. If you need 2D engine like Flash try http://oxygine.org
  6. Thank you :) Today I uploaded new update to engine - added big example-tutorial from 4 parts how to make game - added tga support - mac os x example - linux is working - reworked folders structure and other improvements
  7. Hi! a lot of new updates: - added Linux support - reworked atlas packing - reset/restore opengl resources - many minor improves   and new game released :)
  8. Hi! New huge update is available: - reworked android make files - reworked cmake files - fixed SDL Android build - fixed SDL iOS build - added filesystem - added zipped packs support - removed system folder from data - improved examples  
  9. you can do anything
  10. We did Jewel Quest 5 and Jewel Quest 6 on python. It was C++ engine with python bindings. Where 99% of game code was written on python. 
  11. https://en.wikipedia.org/wiki/MIT_License
  12. try this 2d engine: http://oxygine.org/
  13. Try Oxygine: http://oxygine.org/ It is open source Modern hardware accelerated 2D C++ framework for mobile and PC platforms. Features: OpenGLES 1/2, compressed textures, atlases, complex animations/tweens/sprites, scene graph, fonts, event handling, build tools, and others. Can be built on top of SDL2.0 or Marmalade SDK.
  14. Good News Everyone! MagicParticles has been integrated to Oxygine! http://www.youtube.com/watch?v=fgpZfNzejUo&feature=c4-overview&list=UUMTCiqq0zIutPSvJx3pAK2Q