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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

peteGreenway

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  1. Hello,   I started a project which is called u.t.s.* Which means universal truck simulator.   But it should also be able to simulate other vehicle's.   I have some experience in programming  and modeling,but am not very skilled.   I dont have ambitions to code a selling game, this project is just on a amature basis.   I use the 3d gamestudio from Acknex, which use's a c like programming langueage. I dont know that much about game engine's, but when i needed decide which one to use i chose this one.  Maby at some point i run in to limitation's and have to switch to an other game engine, but for now it is what i stick too.     At the moment i am coding physics for a first vehicle, and try to decide how the code architecture is best suited for making the game/sim easy to mod and script. (i still have some confussion about what is possible with acknex in respect to scripting)   U.t.s is not going to be a game for selling, it's going to be more like an open sourge mod platform for vehicle fan's.   Here is the website homepage [w.i.p.] link: http://www.themanwhosoldtheworld.nl/universaltrucksim/   I also setup a forum for developer's and content contributer's: http://www.themanwhosoldtheworld.nl/index.php?sid=b459ac9b0f8f64236b66c000535898ca     Any one who is a vehicle and specially industrial vehicle fan, can freely join and contribute. But if u decide to contribut please use the forum to see what's already done, so we dont model stuff twice..   Some verry beta stuff: http://www.themanwhosoldtheworld.nl/viewtopic.php?f=20&t=8 http://www.youtube.com/watch?v=Iltk7NlkL3Q&feature=youtu.be   For question's, pm me. Iil be here on day bassis.   Greets, p.G.   B-roads projects.