PosthasteGames

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About PosthasteGames

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  1. Would you enjoy this game?

    We will make some minor changes But you will still enjoy the insane and absurd tone
  2. Would you enjoy this game?

    This gotta be the first positive reply to this concept, I have recieved......well I did get some good replies from like-minded people but.....you know
  3. Would you enjoy this game?

    Im sorta closing this thread, I'll get back with updates. We're gonna add some changes but you can read a bit about the game here http://prototypedsf.ukit.me/
  4. I saw someone else post their Patreon here, and he was not punished for doing so. So Im taking the chance as well I have created a Patreon for my game OMEGAz to help me develop the game. The current budget is actually just my welfare, wich makes development tricky https://www.patreon.com/Drakensson I went indie in 2015 after working as a game-director in a local corporation for various specialists. My project there was cancelled so I left in the end. OMEGAz synopsis: You take the role as Kinsaku who infiltrates the headquarters of her city's security force named Proioxis, after they attacked her at home for not conforming to their rules. Proioxis is an army built up by delusional and hostile fanatics, who have been allowed by the government to oppress citizens by silencing offensive speech, and punishing those who live lifestyles considered "damaging" and counterproductive to their ideals. The politicians running the country, approve of this political correctness policing. Kinsaku was attacked because of her "sexual" clothing and for not promoting feminism. Features: You can control each bullet individually, or fire normally (selective fire mode) The game will have stealth segments A transgressive epic. A rebel of a game! Absurd surreal humor like in Rise of The Triad (2013) Large HQ anime sprites, no pixel or retro visuals Starring: SJWs, White Knights and YOU The game isnt meant to be a political message, just a crazy satirical and absurd experience. I am going to admit though, I do expect to recieve death-threats because of this game.
  5. Sharing ideas

    If i want to share pre-development intel so to speak, i only share the concept, setting, story of my game and keep the vital stuff like gameplay-design to myself until demos/betas are ready. So i can understand your nervosity   but in the end it is your call
  6. Mirror's Edge 1-2 (PEGI 16) Mass Effect 1 (rated 12 by BBFC) Call of Duty: Ghosts (PEGI 16)  
  7. I see it especially on Steam, the overload of RPG-Maker titles out there, still getting several reviews and positive reviews. The same with simple games with content and gameplay milked out several years ago. I think it is both reassuring and unpleasant as well. Reassuring because it makes me feel like there is a high chance of getting good reviews when i release my game, because people (appearantly) have very low demands today (though i realize this thought is very dangerous as it can develop into arrogance) Unpleasant because on the other hand it makes me wonder if the world is truly ready for something untraditional and (imo) original and exotic. What if they have become so used to cliches and simplistics that they cannot tolerate something fresh? To make it fair, im not declaring that my game in development is and will be superiour and will recieve well scores. I personaly, just attempt to be as original as i can, because that is my style, my taste, my interest. But still, these are the thoughts that sometimes hit me though. Have you sometimes felt this or something similaire? What is your thought on this?  
  8. How to get into professional Game Design?

    There are so many ways to the field. The road can be so curved and variated that i can only recommend you to read on the internet or in books or watch videos to get your answer. But im afraid the answer isnt going to be one and a simple one............wich i guess can be both reassuring and frightening to hear
  9. What do gamers prefer, graphics or gameplay

    I have never understood why people ask such questions. I just shake my head and usually place my hand over my eyes and sighs.........because it is subjective. And something like this is very much subjective. I know people who are very hooked on the visuals while others value both and others care fully about gameplay design and story etc. Im a gamer too and i prioritize gameplay before graphics. We are all so different and this is so subjective. One can of course say that the market has a certain "expectation" though.  But personaly i believe it will all work out as long as you officialy state your game's purpose and intention. If it is supposed to have low-end visuals because of stylistic reasons then say that :)
  10. How elaborate does your design document get?

    for my current project i don't actually have a design document because i thought it through and had the image clearly in my head all since 2012. All i have is that, and a partial screenplay and storyboard. The short duration of the game also helps i guess. I also have Asperger's Syndrome wich propably plays a role here but i don't know. Anyway.....i recommend you to make detailed documents anyway anytime, and especially when doing large project!
  11. Is my Game Ready For Greenlight

    the music in the video was inhuman
  12. Gameplay update. mostly visual novel scenes   https://www.youtube.com/watch?v=z59Go-8GcdA
  13. White or black background? Our game is set in a VR World and we want a minimalistic look. speak your mind   [attachment=28843:Runner_2015_08_22_23_39_06_624.png]    
  14. Game to showcase sound design skills

    an aggressive science-fiction game with alot of special effects, attacks and explosions......stuff that demands sound design and sfx   check out the music of Sonic Symphony for inspiration as well as Attila Ats - Shredder   Trailer music is perfect for finding sound effect driven music
  15. UPDATE: https://www.youtube.com/watch?v=zCUV7KemW4I