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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Tuni69

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  1. Thanks for all your information. I were the last 3 weeks in holiday, no internet, nothing.   I think I will take a look at iOS game developing. I work in the next weeks with cocos2d to learn the first basics of game developing. Are there some good tutorials for cocos2d you have worked with?
  2. Thanks for the fast answer and the good link.   My platform for the future is not OS X or iOS. I would prefer (for gaming) windows and maybe linux (if the steam box will be a success). The problem at iOS is that there are to many limits because of the touch screen control. These kinds of games are not my target at the moment.   The game could be a nice 2D or 3D game for Windows. I think it's a long way to go but I don't want to start walking on the false way.
  3. Hi everyone,   I'm a developer for OS X and iOS apps and I develop little utilities, so no games or something like that. My dream is to make games and so I want to start making indie games. What programming language should I use for making indie games? I've learned Objective C, C, Ruby on Rails and PHP/HTML/CSS.   It would be nice to use a programming language which is not bound to a specific operating system, but it's not obligatory.    Have you any regards for me? Thanks!   And sorry for my english, its not my native language. ;)