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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Lysy

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  1. I can recommend pySFML. It's  a binding of popular SFML C++ library.   For source code, you can lurk github.com. There're many projects, small and big, you will surely find some reference there.
  2. You can make a one element list, with the letter you want in there, and then append it with random stuff. Make sure wanted element is not there twice (if you don't want it there twice).
  3. @ OP, yeah, that should be enough to have some fun with console (aka text-based) games. Good luck!
  4. What do you mean by basics of C++? Does this book include object oriented programming topics, like classes, inheritance, encapsulation, virtual methods and such? I don't know if there is any book on SFML, but for sure you don't need any, web documentation and tutorials are good quality, and should be enough for anyone. It's important not to forget that with every new thing you read about, you should also use it in some simple code.
  5. Welcome to the forums!   I recommend you reading this two articles, they were helpful for me, hopefully they will be helpful for you as well :)   http://lazyfoo.net/articles/article04/index.php http://www.koonsolo.com/news/dewitters-gameloop/
  6. I recommend Python, it's good looking and extremely easy to learn. You can use it for writing games, but also for many other things.
  7.     stop apologizing, just get your shit together, geez...
  8. I think you put this in wrong category.
  9. Hello there,   if you go with Python, for graphics I'd recommend pySFML, it is a binding of SFML library for C++. It doesn't get attention it deserves, and I think it's really good tool.
  10.  Oh sorry, your first post was hard to understand. self.tilemap.update(dt / 1000., self) tilemap.update() takes 3 arguments, self(i.e tilemap), dt, and game. Second self indicates to 'game' instance, which tilemap is a member of. And since we're in scope of game class. we pass it as 'self'.
  11. Hello there.   Quick question: are you familiar with OOP?   'self.' is just a pythonic way of saying member of a class, or more like an instance of a class   Really quick comparison: class jedi { public: int force; double lightsaber; }; class jedi(object): def __init__(self): self.force = 0 self.lightsaber = 0 In both cases force and lightsaber are class members, each instance of jedi will have their own force and lightsaber.   edit: and python is designed that you need to pass 'self' (class instance) to its method among other arguments.
  12. 1. The script works fine, deal with it. 2. Try using 'print' on every variable that you're not sure on what value it is. 3. Your posts will keep getting downvoted as long as they doesn't contain any useful information/doesn't improve the discussion, etc. In simple words: you're spamming.   I'm done. good luck with your learning.