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About mipmap

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  1. mipmap


  2. mipmap

    Getting Games Done

    I try to, but it's not always the case. When I succeed I have usually been successful in my prioritizations.
  3. mipmap

    Getting Games Done

    Since october I've been dedicating one month per project. In the end of the month I do a little writeup. It prevents me from continuing failed projects and makes me explore more technologies. The best part is that I can shut up the perfectionist in me. This approah does not work if you want to sell games or earn money, but it makes it a whole lot more fun!
  4. mipmap

    Game Idea for a 2d platform game

    Thats way too many assets for a 2-3 day game. Make a freefall game instead (parachute sort of thing), avoiding birds and stuff. Then you need to release the parachute in a timely manner. 
  5. mipmap

    Space RTS design quandary!

    Limit travel to only be possible between planets. In order to move you need to control planets.  Organize planets into networks, to travel you need the nodes.  Add a political factor. Your ship functions without planets, but you can't win unless you control planets. This gives some flexibility: you can loose and then recover. This rubber-band mechanic would be similar to Halo (jump into battle, loose shield, take cover, wait for shild-reload). It's a fun pacing.  Even if you don't need the planets, perhaps you don't want your enemies to take control of them. Then the enemies might build bases and restrict movement. Controlling planets would thus be a weed-control task.
  6. mipmap

    Twists on the Generic FPS genre

    I think better AI could be one route. Then you could have more crowds and responsive environments. Or perhaps a squad for each player that follows them around on the battlefield, helping them out. 
  7. What do you meant by "loot"? Is that the meaning of the score which is used to represent an item? Sorry for my bad English.   My understanding of your definition of a game-score is: a abstract or concrete metric within a game.    I was missing items, such as gear and property (houses, decorations etc) in your list. Many players like to play game to get more items, or to get the best items.    Perhaps a player's item is not abstract enough and could be described with the terms in your taxonomy. 
  8. How does the score abstraction of "loot" fit into your taxonomy? Many games are built around using items as score. 
  9. mipmap

    Population growth in space colony game

    What is the length of a game-cycle: is one minute weeks, days or does it represent years? If decades then children could be feasible. Otherwise I think colonists would be a cool population growth factor. Then you can have colony advertisement, shipment, and other factors for the player to tinker with to optimize the influx of colonists. 
  10. mipmap

    Game jams and competitions

    I should add
  11. mipmap

    What do you do to develop your creativity?

    Various people have called me creative throughout my years.    I still remember my first daydreams. I was about five or so and I was immediately hooked! From that day I've been daydreaming constantly. I can't read a book or look at any picture without it triggering me to daydream. Sometimes this is nice, like when I try to come up with some imaginary things. Other times it's a real trouble maker, like when I try to study or learn something.    For me, my creativity lives through my daydreams. Perhaps that could be something?   Another thing: I think creativity is pretty domain specific. Some people have daydreams about game engines, while others dream about visual. Others might dream about music. A game consists of pretty much every art form. So don't feel bad if you don't succeed with everything. Getting one domain right is a fantastic achievment in itself. 
  12. mipmap

    Game jams and competitions

    I participated in Ludum Dare during the autumn and liked it. What other game jams are out there (that will be launched during 2014)? ???
  13. mipmap

    Help & Guidance

    Images & illustrations to help explain things.
  14. I'm making a simple cookie-tapper type of game in HTML5/Phonegap for Android. I have a bit of a layout problem.    Since the game should be possible to play on both landscape and horisontal, the cookies/chew buttons should only be appearing in the playbox (square). But what about the rest of the screen? Is it ok if the menu bar (top) is falling into screen? or should I perhaps remove it completely.    What do you think?   [sharedmedia=gallery:images:4715]
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