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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Janissary

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  1. Success, I've got enough attention. Way to go, losers.
  2. Not it wasn't necessary. Okay, screw GLFW, it is a shitty library. This thread has become a down-vote ocean, too many assholes. Not that I give a shit about that number.
  3.   Yes it's right there. My mistake, sorry.     It's full of useless features - too retarded-friendly, like everything tends to become over time.     Too retarded-friendly (like everything tends to become over time) and I couldn't find 2.7.7's documentation.     I was talking about the name of the function, which is stupid. It's the first time I see the word 'should' in a program.     Why would one use two versions of GLFW in the same application? It's all the same crap.     That was unnecessary.
  4. I don't give a **** to this stupid number, keep pressing this stupid down arrow if you want, ********.
  5. Didn't know GLFW had a new version. I won't use glfw3. It has become so stupid. There is no library for Visual Studio 2010. Only for the Visual Crap 2012. Even the website looks stupid now. Even the function names: glfwWindowShouldClose, what the Hell? The header filename, glfw3.h? GLFW 2.7 was not glfw27.h, simply glfw.h.   I think I will search for another library to do this job. Or do it manually if I don't find one.   Thank you Kaptein.
  6. There are no memory leaks, I used the CRT thing before for checking. I think it it is not a leak problem, because there are no allocations made by me on the loop, only these simple gl calls. I tested other non-empty OpenGL applications, they have a steady usage. They use FreeGLUT.   I tried to create a window and context manually, and drew a simple triangle, the memory usage is stable.   Maybe this is glew/glfw problem. Or Is that something I shouldn't be worried about?   Oh my god, what should I do now :(   Thank you for your reply, Barbossa.
  7. Hi. I have an empty OpenGL 3.3 application using GLEW and GLFW, with a simple code like this: bool running = true; if( !glfwOpenWindow( 800,600, 0,0,0,0,0,0, GLFW_WINDOW ) ) {     glfwTerminate(); } glewInit(); while( running ) {     glClear( GL_COLOR_BUFFER_BIT );     glfwSwapBuffers();     running = glfwGetWindowParam( GLFW_OPENED ); } glfwTerminate(); When I run the application and open the Windows Task Manager, the memory usage of the process doesn't stop growing, it starts at something near 8,600 K and then this number is increased by 4 every 3 to 10 seconds, approximately.   Oh my god, what do I do?
  8. I like you, Hodgman. You are right, enraging myself won't take me anywhere better... I apologize for my rants and going off topic, I won't bother you guys anymore.
  9.   Done by people who don't give a F*beep* about the people whom they feed nor about the animals nor about the environment. Only about the profit. People are lazy and stupid, they don't use their brains, they only care about their tasty burgers or any kind of crap they eat, it doesn't matter what is it made of. They only care about their momentary pleasure and convenience. What does this have to do with everything we've been discussing? Technology in the present days have an important role on keeping people lazy, stupid, busy, addicted and uninterested, even about their food. By the way, the new iPhone is out, so amazing, must buy!
  10.   What guy? I said it is intended for people like that, The Typical American®. It is a series of tools to handle simple and easy tasks that don't need the aid of computers to be handled. I'll skip the growing my own food part, it's not worth replying.   All what you have said, can be done without the aid of computers or robots, which makes the act of thinking unnecessary for people who use them. It's just ridiculous how technology makes people slaves and irrational.   Keep in mind that I did not insult the creator of this crap, I find him smart, I said. But I think his creation is for The Typical American®.
  11.   Yes. That's my point. Now it's even easier to do everything, you don't even need to find this feature for yourself or read it somewhere (manual, box, website?) to figure out! You don't need to 'learn' how to use things today. Also, sharing isn't something everyone will do. 'To need' is a strong verb, I'd not dare using it.     :(   Oh. That kind of thing really makes me sad. Okay, it's cool, and it is made by smart people and makes your life 'easier' and all, but... really, smart fridges? What the? In the future, everything will be smart and their users will be more and more stupid and lazy, it looks like. Can't you keep track of expiring dates? Can't you keep track of what you are low on? Can't you try new recipes? Can't you detect rotting fruit/vegetables? The question isn't if you can or can't, of course you can... but maybe you're too busy playing your Call of Duty, pressing Share buttons on your controller, sharing your 1440 no-scope across the map trick shot with your 'friends'  to do simple things in life like this. Or to have someone to do it for you. Probably your wife and children will be doing the same or something similar, so they won't have the time. To focus more on other things in life other than food? What, for example? Work? Games? Internet? TV? Of course, because all that are more important than your food. Many things have been more important that people's food, that's why the food today is what it is and nobody cares. I think things like this are made for fat-lazy-no-brained-rich-morons.
  12.   If the fridge had a button to share what is inside it or what I picked up to eat on Facebook to my 'friends' or if it had a voice command to open when I said "open" or if it told me for how long I've kept something inside, then yes, I'd say that would be F-in stupid.  I understand, but, sharing isn't something you'll do very often, maybe once in a few minutes, so having to use this function buried in some menu wouldn't make much difference. Anyway, it's all about sitting in a comfortable chair/couch and pressing buttons, wouldn't make much difference I think, it's really quick either way, having to go a little out of the way to see something isn't a big problem, you can quickly switch back. Having a share button will save only a few seconds, I think.
  13.   Why? Because of the cursing? If I wrote several paragraphs using complex terms, would it be mature? I'm not saying everyone is stupid, I just don't like the way technology have been 'evolving' last years, I just think many things have no utility for me. For example, that 'share' button on the PS4 controller. Seriously? Okay, it's just a button, but couldn't we take the time to press the PS button, for example and go somewhere else to share something? Things nowadays are so easy and quick to do, that people become more and more stupid. The same applies to many games. And websites. And phones. And you name it.   Yes, I'll do that. I like them.
  14. That controller looks like shit. That stupid touch-screen in the middle is just retarded. Just like most of the people who play video games today. Everything now has a fucking touch-screen. Everything now is made for stupid people. At least makes sense.
  15. I think it is simply a piece of crap. But... whatever, most of the Steam users are idiots, so are most of the people who play video games today.