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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

sque

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  1. No its not like OGL, it does not solve the same problem.   OGL provides a library to OpenGL API in an object oriented way but personal perspective of the author. It also provides math library and assets management. It can be viewed as a low-level graphics engine.   GLPP is only a OpenGL C++ API. It tries to follow the notion of OpenGL objects as defined by the specification and does NOT create any higher all-included objects or change/hide any details of the OpenGL API. It also tries to enforce other constrains of the specifications by using more strict typing wherever is possible. Thus if you are familiar with OpenGL API it will be trivial to use it. It can be easily coupled with GLM and create a graphic engine. So the target audience is graphics engines programmers, or directly OpenGL programmers.
  2. Hello everyone,   I wanted to share some code that I had developed last year that can ease usage of OpenGL API using C++ language features. The library is called glpp and  is shared through github under MIT licence. https://github.com/sque/glpp   "OpenGL C++ Wrapper provides a C++ interface for the OpenGL API. The wrapper tries to expose all the logical objects of OpenGL standard to C++ native objects. This is not a graphics library, thus you will not find any assets manipulation or math functionality. However the library is designed to be easily coupled with an external math library like glm or an assets manipulation library like assimp."   GLpp tries to replicate all OpenGL C Api in a C++ way. It covers the majority of OpenGL Api but there are still some edges (not so common though). Glpp is used in other closed-source projects at the moment and it is tested in many ways. However its Api is not frozen yet, and there are many ideas for improvement, which I hope to develop or other people may contribute back.   There are also some examples which need a lot of cleaning. Because I am afraid I will never finalize them, I am pushing to the public in this status in hope that someone wants to comment/motivate/help/contribute.     In hope that is useful to someone...