• Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

273 Neutral

About JMinator31

  • Rank
  1. The Viral Formula

  2. Overcoming Procrastination

    Sadly, I experience Numbers 3 and 6
  3. How to blend sprite into game?

    I think all you have to do is change the D3DCOLOR_XRGB part to D3DXCOLOR and set the values as (0.0f,0.0f,1.0f,1.0f) (which is blue) or even change that to D3DCOLOR_XRGB(0,0,255).
  4. Ummm, you have probably already been asked this but... Have you tried becoming an Indie developer? Or learning how to use Unity3D and any of its associated scripts (seriously its not that hard!).
  5. Me Too. I started programming with DirectX and C++, learning mostly from tutorials and examples from different places on the internet, and some other tools and languages this year (FYI, I'm 14 right now). And right now I'm working on a (or something similar enough to, or able to speed up any DX 9 Apps I might want to make) Game Engine. And yes of course, I'm still learning what a game engine should be like and how it should be made. Right now I'm still struggling with Mesh Animation, Particle FX (might have made a small mistake somewhere) and the more advanced concepts of 3D transformation, Physics and Mathematics. I also use OpenGL (and I've actually made a 3D app for someone, and gotten paid about $150 in US currency). And I work on an FPS game in Unity3D (Using a tutorial) from time to time.
  6. Anyone know a program to design classes?

      I dont know much about the program but you might be able to use Violet if you install a Java Virtual Machine.
  7. DirectX, XNA, IrrLicht, Unity, SDL, PhysX, Android SDK... Wonder how long it will take me to master all
  8. Advice on... Everything.

    minibutmany raises a very valuable point. There have been lots of instances where I would continually struggle with my DX apps only to find it was a simple hiccup such as a mispelling a function or parameter or even expressing a statement the wrong way.
  9. Right way to start Game programming.

    Okay one thing that might be important (If your game is NOT text-based) would be to learn how to use a graphics library with any programming language you might be using e.g (OpenGL with C++, Java Awt and Java3D with Java, MDX and XNA with C#). But I would also recommend you using a premade game engine like Unity3D. I hope this post was helpful and I hope you have a productive day!
  • Advertisement