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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

JMinator31

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  1. Sadly, I experience Numbers 3 and 6
  2. I think all you have to do is change the D3DCOLOR_XRGB part to D3DXCOLOR and set the values as (0.0f,0.0f,1.0f,1.0f) (which is blue) or even change that to D3DCOLOR_XRGB(0,0,255).
  3. Ummm, you have probably already been asked this but... Have you tried becoming an Indie developer? Or learning how to use Unity3D and any of its associated scripts (seriously its not that hard!).
  4. Me Too. I started programming with DirectX and C++, learning mostly from tutorials and examples from different places on the internet, and some other tools and languages this year (FYI, I'm 14 right now). And right now I'm working on a (or something similar enough to, or able to speed up any DX 9 Apps I might want to make) Game Engine. And yes of course, I'm still learning what a game engine should be like and how it should be made. Right now I'm still struggling with Mesh Animation, Particle FX (might have made a small mistake somewhere) and the more advanced concepts of 3D transformation, Physics and Mathematics. I also use OpenGL (and I've actually made a 3D app for someone, and gotten paid about $150 in US currency). And I work on an FPS game in Unity3D (Using a tutorial) from time to time.
  5.   I dont know much about the program but you might be able to use Violet if you install a Java Virtual Machine.
  6. DirectX, XNA, IrrLicht, Unity, SDL, PhysX, Android SDK... Wonder how long it will take me to master all
  7. minibutmany raises a very valuable point. There have been lots of instances where I would continually struggle with my DX apps only to find it was a simple hiccup such as a mispelling a function or parameter or even expressing a statement the wrong way.
  8. Okay one thing that might be important (If your game is NOT text-based) would be to learn how to use a graphics library with any programming language you might be using e.g (OpenGL with C++, Java Awt and Java3D with Java, MDX and XNA with C#). But I would also recommend you using a premade game engine like Unity3D. I hope this post was helpful and I hope you have a productive day!