Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

425 Neutral

About Kerfuffle

  • Rank
  1. Kerfuffle

    Music as a graph

    This reminds me of Brian Eno's album 'Music for Airports'. This is quite an interesting article on how it was made, and if you scroll down there are some diagrams for the music which are weirdly similar to your own.   http://www.trustmeimascientist.com/2014/03/03/brian-eno-ambient-1-music-for-airports/
  2. Kerfuffle

    few pieces of music...

    Hi there, regarding the 'un-named orchestral suite', I think the composition itself is really powerful, with some great use of texture to ramp up the emotion.   With that in mind, I think it could be improved a lot with some better production / orchestral samples. Some EQ'ing could really lift the piece, as most of the instruments seem to be around the same mid-low frequency range. You could try taking reducing the middle frequencies  in your low strings for example, leaving the violins to ring through a lot clearer. Try to make each instrument occupy its own frequency 'niche'. I have not mastered this yet but having read around the internet this seems to be the way to go. Also, around the 1 minute mark there is some quite heavy clipping, try to reduce the volume slightly to reduce the audible buzzing sound. And one last thing - try panning the instruments a bit more. I've listened to some of your other pieces, where you have panned effectively, and I think some more of that could really help the orchestral suite.   Having said that, I genuinely did enjoy the track, and the actual composition itself seemed top-notch - I'm assuming you had some strong classical training :)
  3. Kerfuffle

    Portfolio Showcase Feedback

    Good mix of genres and styles, and some really nice tracks. The Japanese style track is really convincing, although I feel the guitar on the fourth track could use some more punch and impact. I think you might be a bit heavy-handed on the reverb as well, particularly in the 2nd last track. Overall though the portfolio is really decent, and you seem like you've got a good grasp on quite a lot of genres.   In terms of pacing, from what I have read around this forum 5 minutes could be a bit too long - you might want to consider shortening the segments to their most compelling moments and shrink the demo down to about 2-3 minutes total.
  4. Kerfuffle

    Finished (A Guide To Midi Orchestration)

    Currently watching the first episode - really clear advice and very solid music.   Thanks for sharing!
  5. Kerfuffle

    Tips for rescoring

    Another option is some games such as Left 4 Dead 2 have all of their sound folders open and can be replaced with any other .wav file (providing it's the same length), theoretically allowing you to rescore the entire game. It's great because you can compose a piece, and then experience it in game as an interactive piece of music.   Following that you can release your score to the Steam Workshop as a mod for people to download.    If anyone knows any other games with replaceable sound files I'd love to know!
  6. Kerfuffle

    Mac or PC for Game Audio?

    I'll definitely look out for the update, thanks for the heads up
  7. Kerfuffle

    Mac or PC for Game Audio?

    Thanks Ravyne, that's actually a really good point, there's not much use paying out for a PC now if I plan to replace it soon.   I've actually done some looking into Mac Mini's - and by the time I've bought a monitor and expanded the RAM it comes pretty close in price to an iMac, and not as highly specced. I think prices may be steeper here in the UK    I think I may just hold out and buy an iMac (possibly refurbished)
  8. Kerfuffle

    Mac or PC for Game Audio?

    Great, thanks for all the advice!   It looks like I'm just going to build myself a PC as I'm still just a hobbyist. Hopefully I'll start making some money from it, then I'll probably upgrade to a Mac.    Thanks again
  9. Kerfuffle

    Mac or PC for Game Audio?

    Hi there, I'm looking at investing in a sort of small (and cheap) home studio. And with that, a desktop computer to replace my fairly cheap Windows laptop.   What I'm looking to know is are there any specific benefits to game audio for either Mac or PC? I would assume that PC's might have an advantage due to game developers tending to use PC's as well, but looking at Logic also tempts me towards a Mac.    What are your thoughts / experiences with this? (And please say PC so I don't have to pay out for a Mac )   Thanks for reading     
  10. Kerfuffle

    Critique This Piece

    Very Jeremy Soule-like! Love the feel of the piece, definitely reminded me of walking through Oblivion. I do feel that the main ostinato is a bit too repetitive, it could have maybe changed instruments for a bit to keep it fresh. Other than that, it sounded well produced, and was great to listen to :)
  11. Kerfuffle

    Would Appreciate Some Feedback

      Thanks for the reply! Yeah, you're right about the horns, after hearing it so many times when making it, I've just become used to it and it's hard to notice things that are out of place, so it's nice to have a fresh set of ears listen to it.   I will definitely have a look at this, I've heard oZone mentioned quite a few times but I never really knew what it was. It sounds oZone itself might be out of my price range, but the videos sound like just what I've been looking for.   Thanks again for the help! 
  12. Hi there, I've been making music very sporadically since I started a few months ago. I have had no feedback other than my own judgement, so I would love to know if what I'm making is a load of rubbish or half-decent.    This is probably my only finished track: https://soundcloud.com/dylan-balfour (it's not really meant to be used for a game or anything, but I would like to make music for games in the future)   I realise the production isn't great, but I don't really know where to start with things like compression and EQ, so some pointers on that would be great.   Thanks for listening!
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!