• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

pinaster

Members
  • Content count

    11
  • Joined

  • Last visited

Community Reputation

115 Neutral

About pinaster

  • Rank
    Member
  1. wow the tools is interesting, I wonder how close it is to Rockstar's tools   I will give it a look later. 
  2. I agree, imho a to fund a game project it must be:   1)interesting 2)already in full development   I've never backed a concept and I hate when star developers use their fame to get a lots on money on concepts, I also hate when kickstarter is used to preorder games. I hope that the attention Kickstarter earned will last, I really like it.
  3. New Beta, now it's usable somehow in projects!   DOWNLOAD   What’s new: ? New Xml file format ? Player launcher ? Default player included ? Objects hierarchy supported ? Editor grid ? User interface refinements     The missing key release bug will be fixed later in the refactoring, I know it's annoying sometimes
  4. that's a great idea, similar to the humble store, but I don't think it's open to everyone.
  5. great design, have you been inspired by real castles?
  6. I've always thought that too, but when I actually decided to implement one, it was alot easier than I had assumed. I rolled my own, but you mentioned you're using Qt, and Qt has its own Undo/Redo framework you can leverage.   You're editor looks nice, btw!    wow I didn't know that but I see it's Qt 5.0, the project its based on Qt 4.8.1, I'll give it a look.   Now I'm focusing on object hierarchy(need to connect signals and slots), final save format and bundled level player(but you can launch your game directly if you prefer) A new build will be out before easter with at least some new features
  7.   Thanks a lot. Undo could be implemented later in the development a good undo and redo system is not easy and requires some work.   Multiple axis scale it's a good idea, it's now in the enhancements.   bugs: 1) it's a leftover from the qt designer, I missed it. 2) the bug was known I have to figure out how to solve it, key events must be reworked a bit.
  8.         Thanks, I've updated the post with the download link which was there but not showing, also updated the editor download.   The editor is based on ogre engine and qt, both of them are multiplatform so it can be ported when the source code will be available
  9. that's interesting, I like procedural generation and good devlog!
  10. Because they are mostly sandbox game replicating, but in a funnier way, complex aspects of people's lives that, in most cases won't be experienced by the player (sim city for ex.)
  11. Recently re discovered this website, first post here: Cr Editor is Ogre3d engine level editor made with simplicity and ease in mind. The source code will be released later in 2013. The editor codebase could be used in other projects or expanded Now there's need for some beta testing so if you want to help/try it you can download it on its Beta Page.   [url=http://pinasterware.tumblr.com/creditorbeta]DOWNLOAD Beta 1.1[/url]   What’s new: ? New Xml file format ? Player launcher ? Default player included ? Objects hierarchy supported ? Editor grid ? User interface refinements [url=http://www.youtube.com/watch?v=UaQphuWOc0c]Video on Youtube[/url]     Features: : ? Entities editor (transformations, material, properties) ? User defined objects system. ? Lights editor ? Particle systems support (Ogre scripts) ? Terrain editor (elevation, smoothing, texture painting) ? Customizable level launcher ? Xml file format The first beta is missing some features and some parts are place holder but you can already build your own levels If you want to follow us (game development will resume soon): [url=https://twitter.com/pinasterware]Twitter[/url] [url=https://www.facebook.com/pages/Pinaster-Games/535821633101070]Facebook[/url] Leave a feedback here or on the website. thanks   [twitter]pinasterware[/twitter]